Camera Tracker: Movie Window

The tracker gizmo displayed in the Movie window consists of two enclosed boxes, a central pair of cross hairs, and a tracker number.

The inner box surrounds the feature that will be tracked and is called the feature bounds box. The outer box defines the frame-to-frame search and is called the motion search bounds box. You should place the central cross-hair over the feature as close as possible to the point corresponding to the placement of its scene point object. It’s this center coordinate that’s used in the camera match-move correlation between image feature and scene Point coordinates.

You should make the feature bounds box large enough to enclose the feature and some of the surrounding images enough to give the feature a contrasting background of several pixels.

The motion search bounds defines the are in which the feature will be searched for from frame-to-frame. This bounds box moves with the feature box, so the area is relative to the current feature at each frame. It’s important to estimate this search area well. If it’s too large, the matching process will be unnecessarily slow and there’s more chance of other features in the search area making the search ambiguous; if it’s too small, tracking errors will occur. It might be useful to review the movie that will tracked on a real-time playback device like a video deck and estimate feature moves beforehand. If you set the Max Move/Frame spinner to the maximum move before creating the tracker, its motion search bounds box will be set to accommodate this move for you. You can also adjust this box at any time in the Movie window.

Note: It’s possible to change the search bounds box for different frame ranges in the movie, so you can optimize your search capabilities. See Keyframes and Position Data.

Working with the Movie Window

Displays the current frame of the movie being tracked and any active tracker gizmos for that frame. You can open and close the window using the Display Movie checkbox in the Movie rollout or minimize it using the standard window title bar controls.

When you first open a movie, 3ds Max sizes the window so it will fit on the screen and this might result in an automatic zoom out if the image is too big.

You can resize the window by dragging its sides or corners. You can zoom around in and out of the window using the tracker gizmo controls.

Working with the Tracker Gizmos

There are several ways to work with gizmos in the Movie window.

Typically when setting up tracker gizmos you should create and position them all roughly in a zoomed-out view, then zoom in on one of them, fine-tune its position and bounds, then tab to the next gizmo and repeat.

Movie Window Keyboard Shortcuts

You can use the following keyboard shortcuts in the Movie window: