Controls how ProOptimizer treats objects with materials or texture mapping.
When on, ProOptimizer preserves boundaries between materials. Points that belong to faces that have different materials are frozen, and not removed during optimization. Default=on.
When off, ProOptimizer can remove faces along the boundary between materials.
Original object
Original object with red points showing the boundaries between materials
Optimized object with Keep Material Boundaries active (red points show the boundaries)
Optimized object with Keep Material Boundaries turned off
When on, ProOptimizer preserves texture mapping coordinates. When off, ProOptimizer removes texture coordinates. Default=off.
This option is disabled if the object doesn’t have texture coordinates.
This control is available only when Keep Textures is turned on. When on, ProOptimizer preserves boundaries between UV mapping values. When off, ProOptimizer disregards UV mapping values. Default=off.