This rollout appears when you add a Joint Angle or Bulge Angle Deformer to the Skin modifier and highlight it on the Gizmos rollout.
These parameters apply to the Joint Angle and Bulge Angle deformers, which operate in similar ways. The difference is that the Bulge Angle deformer works only on vertices of the parent bone, while the Joint Angle deformer works on vertices of both the child and parent bones.
To apply either of these deformers, first select the child link, then select vertices on the mesh, and then apply the deformer. Remember to turn on Vertices in the Parameters rollout Select group before region-selecting vertices in the viewports.
Once the deformer is applied, turn on Edit Lattice and move the lattice control points in the viewports to deform the mesh at different bone angles.