Gizmos Rollout (Skin Modifier)

Lets you set up Joint Angle, Bulge Angle, and Morph Angle deformations.

Interface

Controls in the Gizmos rollout allow you to deform the mesh according to the angle of the joint, and to add gizmos to selected points on the object. The rollout consists of a list box containing all the gizmos for this modifier, a drop-down list of the current types of gizmos, and four buttons (Add, Remove, Copy, and Paste).

The workflow for adding a gizmo is to select the vertices that you want to affect, select the bones that will drive the deformation, and then click the Add button.

There are three deformers available:

Gizmo List Window
Lists the current Angle Deformers.

The Deformer Parameters rollout changes depending on the type of gizmo selected.

Deformer drop-down list
Lists the available deformers.
Add Gizmo
Adds the current Gizmo to the selected vertices.

To add a gizmo, first select the child bone for the joint to deform, then select the vertices to deform. You can then add a gizmo.

After you add or highlight a gizmo, a Deformer Parameters or Gizmo Parameters rollout opens with gizmo parameters that you can adjust (see following).

Remove Gizmo
Remove the selected gizmo from the list.
Copy Gizmo
Copies the highlighted gizmo into a buffer for pasting (see following).
Paste Gizmo
Pastes the gizmo from the copy buffer.

The Paste button applies the contents of the copy buffer to the highlighted gizmo. You can paste only to a like gizmo. For instance, you can't paste from a Bulge gizmo to a Joint gizmo.