Simulation and effects provide tools for modeling spatial changes, particles, physical properties, atmospheres, camera simulation including exposure control, and so on.
Artist: Roberto Ziche
Topics in this section
Space Warp Objects
Space warps create "force fields" that deform other objects, creating the effect of ripples, waves, blowing wind, and so on.
Particle Systems
Particle systems are useful for a variety of animation tasks. Primarily, they're employed when animating a large number of small objects using procedural methods; for instance, creating a snowstorm, a stream of water, or an explosion.
MassFX
MassFX for 3ds Max provides a toolset for adding realistic physics simulations to your project. This plug-in emphasizes 3ds Max-specific workflows, using modifiers and helpers to annotate the simulation aspects of your scene.
Hair And Fur Modifier (World Space)
The Hair And Fur modifier is the heart of the Hair And Fur feature. You apply it to any object that you want to grow hair from: either a mesh object or a spline object. If object is a mesh, the hair grows from the entire surface unless you make a sub-object selection. If the object is a spline, hair grows between the splines.
Cloth and Garment Maker Modifiers
Cloth provides you with advanced tools for creating realistic fabrics and tailor-made clothing for characters and creatures.