Exposure Controls

Exposure controls are plug-in components that adjust the output levels and color range of a rendering, as if you were adjusting film exposure. This process is known as tone mapping. These controls are especially useful for renderings that use radiosity, and when dealing with high-dynamic-range (HDR) imagery.

Exposure control compensates for the limited dynamic range of computer displays, which is typically about two orders of magnitude: The brightest color that appears on a display is about 100 times brighter than the dimmest. The eye, by comparison, can perceive a dynamic range of about 16 orders of magnitude. In other words, the brightest color we can perceive is about 10 million-billion times brighter than the dimmest. Exposure control adjusts colors so they better simulate the eye's great dynamic range, while still fitting within the color range that can be rendered.

The exposure controls included with 3ds Max are: Automatic Exposure Control, Linear Exposure Control, Logarithmic Exposure Control, mr Photographic Exposure Control, and Pseudo Color Exposure Control.

Attention: The mental ray renderer supports only the Logarithmic, mr Photographic, and Pseudo Color exposure controls.

Left: Linear exposure control maps intensity evenly.

Right: Logarithmic exposure control maps most intensities to low and mid tones.

Tips:

Exposure and Attenuation for Standard Lights

When you use standard lights that are not attenuated, renderings tend to have a low dynamic range, because light intensities don't vary greatly across the scene. In this situation, adjusting light values might be all you need to do to get a good rendering.

On the other hand, when lights are attenuated the illumination might be too bright on near surfaces or too dim on distant surfaces. In this situation, the Automatic exposure control can help, because it adjusts the larger dynamic range of the (simulated) physical scene, into the smaller dynamic range of the display.

Interface

Drop-down list

Choose the exposure control to use.

Active

When on, the exposure control is used in rendering. When off, the exposure control is not applied.

Process Background and Environment Maps

When on, the scene background and environment maps are subjected to exposure control. When off, they are not.

Preview thumbnail

The thumbnail displays a preview of the rendered scene with the active exposure control applied. Once a preview has been rendered, it updates interactively when you changed exposure control settings.

If gamma correction or look-up table (LUT) correction is active, 3ds Max applies the correction to this preview thumbnail.

Render Preview

Click to render the preview thumbnail.