Substance Samples

This topic provides, for your reference, an alphabetical list of all included Substances and sample rendered images as applied to a cube. In most cases, the Substance map outputs used were Diffuse for coloring, Specular to set the specular level, and Height for displacement.

The first, and longer, section shows the Substance maps included in the Textures category. The Textures section is followed by the maps in the Noises category; use the following link to jump to this second group.

Noises

Textures

Aircraft_Metal

Asphalt_02

Autumn_Leaves

BrickWall_02

BrickWall_03

BrickWall_05

Brushed_Aluminum

Cane

Cardboard

Ceramic_02

Ceramic_04

Checker

Coal

Concrete_05

Concrete_Pavement

Concrete_Tiles

Corrugated_Metal

Cracked_Plaster

Crumpled_Paper

Desert_Sand_01

Diamond_Plate

Dry_Ground_01

Dry_Ground_02

Fabric_01

Fencing

Flower_Grass

Galvanized

Granite_01

Granite_02

Grass_01

Gravel

Jeans_01

Kevlar_Carbon_Fiber

Lava_Rocks

Lawn

Leather_Classic

Leather_Dry

Light_Wood

Marble_02

Marble_03

Modern_Concrete_02

Old_Painted_Planks

Old_Plaster

Painted_Fence

Painted_Metal_01

Parquet

Pavement_01

Pavement_03

Pavement_04

Pavement_05

Pavement_07

Pebble_Grass

Road_01

Road_02

Rock_02

RockWall_02

Roof_Quarry_Tile

Roof_Tiles

Rotten_Wall_01

Rotten_Wall_02

Rug_01

Rusty_Metal

Sand_01

Sand_02

Snake_Skin

Space_01

Stadium_Lawn

Stones_01

Stucco_01

Varnished_Wood

Volcano_Rock

Wood_Rhododendron

Wood_White_Cedar

   

Noises

These are 2D textures with a single output each.

Broken_Glass

Caustics

Cells_Web

Clods

Dirt_1

Electric_Bolts

Milky_Way

Moon_Ground

Organic_2

Pebbles