In addition to using the controls described in this section, you can apply a number of different 3ds Max modifiers to Body Objects, adjust the modifier settings to change their shapes or mapping, and then export the modified objects as ACIS solids without losing any data. The supported modifiers are listed in Editable Body Object Rollout.
Enables setting attributes for multiple Body Objects simultaneously, particularly the display and render resolutions. To use, select several Body Objects, then click Body Utility. This opens the Operator Parameters, Rendering Approximation, Viewport Display Settings, and Face Display Parameters rollouts on the Create panel.
When you change a setting on any of these rollouts, the new value is applied to all selected Body Objects.
To exit this mode, right-click in the active viewport.
Converts a single selected 3ds Max object to Body Object format. To edit this object, use the Body Object rollouts on the Modify panel, described in the sections that follow.
Converts multiple objects, typically Body Objects and 3ds Max primitives, to operands of a special type of Body Object called Join Bodies. This format enables automatic welding of edges as well as the Boolean operations Intersect and Union. To use, select two or more objects and click Join Bodies.
You can then adjust how the objects are joined on the Conversion Parameters rollout, and access the operands on the Operator Parameters rollout. You can also transform the operands at the Operand sub-object level on the modifier stack.
Additional rollouts available for Join Bodies objects are Rendering Approximation, Viewport Display Settings, and Face Display Parameters.
The Body Cutter tools let you perform Boolean “cutting” operations such as Subtract on Body Objects, much the same way that the ProCutter compound object works in 3ds Max. For details, see Body Cutter Parameters Rollout.
Additional controls for Body Cutter objects are the same as for Join Bodies (see preceding).