Select one or more faces or elements and click Detach (it’s not necessary to use Pick Object). The detached sub-objects are removed from the source object and become separate Body Objects.
Left: Spheres attached (retain element status)
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Right: Spheres merged (single element, new center edge shows intersection)
Projection occurs along the normal of a single face. If the Body Object has more than one face, select one face to project the curve onto before using Project.
To use, position the objects so the 3D object intersects the body Object where you want to create new faces, click Pick Object, select the 3D object, and then click 3-D Cut. The cut is performed and the cutting object is deleted.
Left: Body Object (box) with intersecting cylinder
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Right: After using 3-D Cut, new edges and faces appear where the cylinder intersected the box.
To use, position the objects so the profile is superimposed over the Body Object to cut in the active viewport, click Pick Object, select the profile, and then click View Cut. The cut is performed and the profile is deleted.
The following illustration shows two boxes, converted to Body Objects, after using View Cut with two elliptical splines. The position of each spline with respect to its box was the same, but the pairs were rotated differently, so the results are different.
Left: The spline was aligned with the box surface and the viewpoint.
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Right: The spline was offset with respect to the axis between the box surface and the viewpoint.
Use the buttons in this group to break apart the Body Object geometry into separate Body Objects by decomposing it by Volume (closed solid), Element (connected face set), or Face.