UOmniFlect, the universal omniflector, provides more options than the original UDeflector. This space warp lets you use any other geometric object as a particle deflector. The deflections are face accurate, so the geometry can be static, animated, or even morphing or otherwise deforming over time.
UOmniFlect viewport icon
To use the UOmniFlect space warp:
To use a universal omniflector, you need a minimum of three objects in the scene:
The settings for the UOmniFlect are the same as those for POmniFlect, with the following additions:
Lets you choose the object to use as a deflector.
Displays the name of the selected object.
Click this, and then select any renderable object to use as a deflector.
Specifies the size of one side of the square UOmniFlect icon.