Collision tests for particles that collide with one or more specified Deflector space warps. It can also test whether a particle has slowed down or sped up after one or more collisions, has collided more than once, and even whether it will collide with a deflector in a specified number of frames.
The Collision test supports the following deflector space warps:
Example: To test for particles slowing down after one or more collisions:
In the real world, particles bouncing repeatedly against a surface lose kinetic energy at each collision, and slow down gradually. Rather than testing for a specific number of bounces, you can use the Is Slow After Collision(s) to test whether particle speed has sunk below a specific level.
After several bounces, the particles change in appearance and move steadily away from the deflector, indicating that they've entered the second event. Of course, you can set any behavior you like in this event.
In the next step, you'll see what happens when actions in an event are not in the right order.
Quite a few particles leak through the deflector. This happens because Particle Flow first tests the particles for a collision, and then applies the Gravity force. The particles that are approaching the deflector and are very close to it are being tested for a collision, which tests False because they haven't actually struck the deflector yet. Particle Flow then applies the gravity, which pushes them past the deflector, making them no longer eligible for testing for collision. Generally speaking, it is best to keep Force operators above Collision tests in each event to ensure that particles don't leak through the deflector.
The user interface appears in the parameters panel, on the right side of the Particle View dialog.
This group displays the deflectors currently in effect, and let you add and remove deflectors.
If you delete a listed space warp from the scene, its name is replaced in the list by the entry “<deleted>”.
Choose the condition under which the test will pass particles on to the next event, and then adjust the associated setting or settings.
Speed Choose one of the following:
With this choice, particle behavior with respect to the deflector(s) is the same as with the Collides Bounce option.
Speed Min Particles traveling at less than this speed, in system units per second, test True and become eligible for moving to the next event. Default=1.0.
With this choice, particle behavior with respect to the deflector(s) is the same as with the Collides Bounce option.
Speed Max Particles traveling faster than this speed, in system units per second, test True and become eligible for moving to the next event. Default=1000.0.
# Times The number of times a particle must collide in order to test True.
Speed Determines speed and direction after the specified number of collisions. See above for explanations of the choices.
Particle Flow extrapolates particle motion in a linear fashion, based on the current direction and speed, and the test becomes True if the results suggest that the particle will collide with the deflector during a specified time interval. The particle is redirected to the next event without updating its speed or position.
# Frames The number of frames ahead during which Particle Flow looks for an impending collision.
The Uniqueness setting enables randomization of the Random options in the Speed drop-down lists.