Game artists and programmers can now easily create advanced HLSL viewport shaders with the ShaderFX real-time visual shader editor. Shader networks are created by connecting different nodes together using an intuitive click-drag workflow; artists can select from a powerful array of floating-point values, mathematical operations, texture maps, normal maps, and color nodes. The resulting materials, even those with animated values, can be visualized in real time in 3ds Max viewports. An advanced mode enables more technical artists to drill down deeper into the inner workings of each basic node.
With this feature, artists and programmers can design shaders that match those of their game engine. Using your game assets and textures inside 3ds Max viewports is now made easier.
To access ShaderFX, use the DirectX Shader material.
The DirectX Shader material no longer loads CGFX shader files.