Bridge Edges (Polymesh)

Use these settings for bridging pairs of edges in Interactive Manipulation mode.

Note: Bridge calculates which way the bridge polygons should face. If you bridge two edges so that the bridge goes through the object, the bridge polygons face inward. But if you create a bridge that goes through empty space, such as when connecting edges between two elements, the polygons face outward, in general. To make the bridge polygons face differently, use the Flip function.
Note: Bridging edges of two elements makes them contiguous, combining them into a single element.

Interface

Bridging uses the caddy interface when Enable Caddy Controls is on; when off, the standard settings dialog is used. For details on using the caddy controls, see The Caddy Interface.

Left: The caddy interface

Right: The standard dialog

Segments

Specifies the number of polygons along the length of the bridge connection. This setting also applies to manually bridged edges.

Smooth

Specifies the maximum angle between columns across which smoothing can occur. A column is a string of polygons extending along the length of the bridge.

Bridge Adjacent

Specifies the minimum angle between adjacent edges across which bridging can occur. Edges less than this angle will not be bridged, and instead will be skipped.

Top Left: Edge selections before bridging

Top Right: Segments=2, Bridge Adjacent<83.0

Bottom Left: Bridge Adjacent=83.0

Bottom Right: Bridge Adjacent=126.5

Note: The preceding illustration shows, among other things, how setting Bridge Adjacent too high can cause overlapping polygons (left side of the two bottom images), which is undesirable.
Reverse Triangulation

When bridging two edge selections, each of which contains different numbers of edges, you can use either of two methods of triangulating the bridge polygons. This toggle lets you switch between the two methods.

Left: Reverse Triangulation on

Right: Reverse Triangulation off

Use Edge Selection / Use Specific Edges

Choose whether to bridge edges that you choose with the caddy controls, or use an existing selection. The options are:

  • Use Edge Selection If one or more qualifying selection pairs exist, choosing this option connects them immediately. If not, you can select pairs of edges in a viewport to connect them.

    If you make more than two qualifying selections, Bridge connects them in increasing order of ID. For example, if you select edges 12, 35, and 89, Bridge connects the first two. But if you then deselect edge 35, Bridge connects edges 12 and 89.

  • Use Specific Edges In this mode, use the Pick buttons (see following) to designate edges for bridging.
Pick Edge 1 / Pick Edge 2

Click each Pick button in turn, and then click a border edge in a viewport. Available only in Use Specific Edges mode.

After clicking an edge, the Pick button shows its ID number. You can change the selection at any time by clicking a Pick button and picking a different sub-object.

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OK

Applies the settings to the current selection and closes the caddy. Keyboard equivalent:

Apply and Continue

Applies the settings to the current selection, retaining them for the preview if you then change the selection. Keyboard equivalent: +

Cancel

Closes the caddy without applying the settings to the current selection. Does not reverse previous uses of Apply And Continue. Keyboard equivalent: