Lets you generate skylight from an image or from Final Gathering.
The mental ray renderer (unlike the iray) renderer, can support more than one scene Skylight. And the map (or maps) used for lighting can differ from the Environment map: Use the Skylight's Sky Color Map option.
Shadow Quality Sets the quality of the shadows. The lower the value, the grainier the shadows. Higher-quality shadows take longer to render. Range: 0.0 to 10.0. Default=0.5.
Shadow Mode Choose whether shadows are transparent or opaque.
(The default.) Shadows are transparent and accurate. These take longer to render.
Shadows are opaque. These are less accurate but render more quickly.