The Drag space warp is a particle motion damper that reduces particle velocity by a specified amount within a specified range. The damping can be applied linearly, spherically, or cylindrically. Drag is useful for simulating wind resistance, transfers into dense media (like water), impacts with force fields, and other, similar situations.
With each damping type, you can control the damping effect along several vectors. The damping is also affected by particle system settings, such as speed.
Drag slows down a stream of particles.
To create a Drag space warp:
The space warp appears initially as a box within a box, indicating that it's using the default Linear Damping mode.
The frame numbers at which the space warp becomes active and becomes inactive.
This group lets you choose Linear Damping, Spherical Damping, or Cylindrical Damping, plus a set of parameters for each.
When on, Drag exerts full damping strength over an unlimited range. When off, the Range and Falloff settings for the current damping type take effect.
Specifies the percentage of particle motion along the local Drag space warp axis that's affected by the damping.
Sets the thickness of the "range plane," or the infinite plane perpendicular to the specified axis. Takes effect only when Unlimited Range is turned off.
Specifies the distance beyond the X, Y, or Z Range within which Linear Damping is applied. Damping is strongest at the Range distance, decreases linearly out to the limit of the Falloff, and has no effect beyond that. While Falloff takes effect only beyond the Range, it is measured from the center of the icon, and always has a minimum value equal to the Range value. Takes effect only when Unlimited Range is turned off.
Radial specifies the percentage of particle motion toward or away from the center of the Drag icon that's affected by the damping. Tangential specifies the percentage of particle motion across the body of the Drag icon that's affected by the damping.
Specifies the distance from the center of the Drag icon, in system units, within which damping is in full effect. Takes effect only when Unlimited Range is turned off.
Specifies the distance beyond the Radial/Tangential Range within which Linear Damping is applied. Damping is strongest at the Range distance, decreases linearly out to the limit of the Falloff, and has no effect beyond that. While Falloff takes effect only beyond the Range, it is measured from the center of the icon, and always has a minimum value equal to the Range value. Takes effect only when Unlimited Range is turned off.
Damping controls the percentage of particle motion toward or away from the center of the circular portion of the icon (Radial), across the radial vector (Tangential), or along the length of the icon's long axis (Axial) that's affected by the damping, on a per-frame basis.
Specifies the distance from the center of the Drag icon, in system units, within which Radial and Axial damping are in full effect. Range also specifies the thickness of the infinite plane that governs the range of Axial damping. Takes effect only when Unlimited Range is turned off.
Specifies the distance beyond the Radial/Tangential/Axial Range within which Linear Damping is applied. Damping is strongest at the Range distance, decreases linearly out to the limit of the Falloff, and has no effect beyond that. While Falloff takes effect only beyond the Range, it is measured from the center of the icon, and always has a minimum value equal to the Range value. Takes effect only when Unlimited Range is turned off.
Specifies the size of the icon.