To use these tools, Parameters rollout Edit Envelopes must be on, Parameters rollout Select group Vertices must be on, and at least one vertex must be selected.
Also, the total weighting for all bones influencing a vertex is always 1.0, so if multiple bones influence a vertex and you change the weight value for one bone, the weight values for the others change as well.
Example: To Set and Blend Weights on Selected Vertices:
3ds Max opens the Weight Tool dialog.
The selected vertices are weighted at 0.250 for the active bone (highlighted in the Parameters rollout list), coloring them yellow.
As you increase the vertices' weight, they gradually change color.
The left vertices are weighted 1.0 and the right vertices are weighted 0.25.
Every time you click Blend, each vertex's weight is adjusted to blend with other selected neighborhood weights. This creates a smooth weighting transition among all selected vertices.
The two separate colors blend into a smooth gradient.
Modifies the current vertex selection by progressively subtracting the outermost vertices from the selection. Has no effect if all vertices in an object are selected.
Modifies the current vertex selection by progressively adding neighborhood vertices of the selected object. You must start with at least one vertex to be able to grow your selection.
Expands the current vertex selection to include all vertices in parallel edges.
Expands the current vertex selection to include all vertices in continuing edges.
Assigns an absolute weight value between 0 and 1 for the active bone to the selected vertices.
Sets an absolute weight based on the field value. Default=0.5.
Increases/decreases each selected vertex's weight by 0.05.
Multiplies each selected vertex's weight value by the field value, resulting in a relative weight change. Default=0.95.
Increases/decreases each selected vertex's weight by five percent.
Stores the current weight value(s) in the copy buffer.
Retrieves the weight values from the copy buffer and assigns them to the selected vertices.
Assigns the weight values currently in the copy buffer to the selected vertices based on the distance between them and the copied vertices, which is determined by the Paste-Pos Tolerance value (see following).
This is useful when you need to match weights between two superimposed skinned meshes sharing a common bone.
Modifies the selected weight values to smooth out the transition between them and their surrounding vertices.
Determines the radius influence of the Paste-Pos. Default=0.1.
Below the Paste-Pos Tolerance field is a text display that shows the number of copied and selected vertices.
Displays the bone envelopes that contribute to the weight of the selected vertex, and the weight associated with each envelope. You can select individual envelopes in the current viewport by highlighting the respective bone in the list.