The Damper object consists of a base, a main housing, and a piston, with an optional boot. The piston slides within the main housing, providing different heights. The overall height can be affected by binding objects in the same way as the Spring object.
To create a damper:
To use a damper in a dynamics simulation:
The following must be in place to use the damper forces in a dynamics simulation:
Choose this when using the damper as a simple object that’s not bound to others or used in a dynamics simulation.
Choose this option when binding the damper to two objects, using the buttons described next.
Use these controls to pick the objects to which the damper is bound. To complete the binding, you must select two binding objects, and then click Bound to Object Pivots.
Displays the name of the object bound to the piston of the damper.
Click this button and then select the object to be bound to the piston of the damper.
Displays the name of the object bound to the base of the damper.
Click this button and then select the object to be bound to the base of the damper.
Use this field/spinner to specify the distance between the bottom center of the base and the top center of the piston when the damper is not bound.
When on, the object appears in the rendering; when off, the object does not appear.
Material IDs are assigned to the damper object as follows:
1: Base
2: Main housing
3: Piston
4: Boot Stop (appears only if you enable Boot Parameters)
5: Boot (appears only if you enable Boot Parameters)
Sets up the required coordinates for applying mapped materials to the object. Default=on.
Provides parameters for the base and main cylinder of the damper.
The diameter of the base, or "mount" of the damper.
The height of the base.
The diameter of the main housing of the damper.
The height of the main housing.
The number of sides of both the base and the main housing.
The size of the fillet on the lower edge of the main housing.
The number of segments for Fillet 1. The higher this setting, the rounder the fillet profile appears.
The size of the fillet on the upper edge of the main housing.
The number of segments for Fillet 2. The higher this setting, the rounder the fillet profile appears.
Specifies the inside diameter of the main housing, which is actually a tube rather than a cylinder.
When on, smoothing is applied to both the base and the main housing.
Provides parameters for the piston of the damper.
The diameter of the piston.
The height of the piston.
The number of sides in the piston.
When on, smoothing is applied to the piston.
The boot is an optional component of the damper that’s similar to the rubber "accordion" boot found on various types of dampers, such as shock absorbers. The boot acts like a bound dynamic object, in that one of its ends is bound to the main housing, while the other is bound to the piston. Thus, as the piston moves within the housing, the boot expands and contracts to follow.
Turn this on to add the boot to the damper.
The minimum diameter of the boot. This and the next parameter affect the depth of the accordion folds in the boot.
The maximum diameter of the boot.
The number of sides making up the boot.
The number of accordion folds (bulges) along the height of the boot.
The number of segments in each fold.
The diameter of the stop, which is the ring at the top of the boot.
The thickness (height) of the stop ring.
The distance of the stop ring from the top of the piston.
The size of the fillet on the upper edge of the stop ring.
The number of segments the stop fillet. The higher this setting, the rounder the fillet profile appears.
When on, smoothing is applied to the boot.