The Bend modifier lets you bend the current selection up to 360 degrees about a single axis, producing a uniform bend in an object's geometry. You can control the angle and direction of the bend on any of three axes. You can also limit the bend to a section of the geometry.
Bend applied to a streetlight model
To bend an object:
You can transform and animate the gizmo like any other object at this sub-object level, altering the effect of the Bend modifier. Translating the gizmo translates its center an equal distance. Rotating and scaling the gizmo takes place with respect to its center.
You can translate and animate the center at this sub-object level, altering the Bend gizmo's shape, and thus the shape of the bent object.
For more information on the stack display, see Modifier Stack.
Sets the angle to bend from the vertical plane. Range=–999,999.0 to 999,999.0.
Sets the direction of the bend relative to the horizontal plane. Range=–999,999.0 to 999,999.0.
Specifies the axis to be bent. Note that this axis is local to the Bend gizmo and not related to the selected entity. Default=Z.
Applies limit constraints to the bend effect. Default=off.
Sets the upper boundary in world units from the bend center point beyond which the bend no longer affects geometry. Default=0. Range=0 to 999,999.0.
Sets the lower boundary in world units from the bend center point beyond which the bend no longer affects geometry. Default=0. Range=–999,999.0 to 0.