The UDeflector is a universal deflector that lets you use any object as a particle deflector.
Particles scatter when they strike a UDeflector object
To create a UDeflector:
Specifies the object to use as a deflector.
Displays the name of the selected object.
Click this, and then click any renderable mesh object to be used as a deflector.
Determines the speed with which particles bounce off the deflector. At 1.0, the particles bounce at the same speed as they approach. At 0, they don't deflect at all.
The amount by which each particle can vary from the Bounce setting.
The amount of variation from the perfect angle of reflection (found when Chaos is set to 0.0). 100% induces a variation in reflection angle of up to 90 degrees.
The amount by which particles are slowed as they move along the deflector surface. A value of 0% means they're not slowed at all. A value of 50% means they're slowed to half their original speed. A value of 100% means they stop moving when they strike the surface. Default=0%. Range=0% to 100%.
(Velocity Inheritance) When greater than 0, the motion of the deflector affects particles as well as the other settings. For example, to animate the SDeflector passing through a passive array of particles, turn up this value to affect the particles.
This spinner displays and lets you change the size of the icon.