Paint Deform provides tools for deforming mesh geometry interactively and intuitively by dragging the mouse over an object surface. The primary tools are Shift, for moving vertices with falloff in the direction you drag the mouse, and Push/Pull, for moving vertices inward and outward. Additional tools include Smudge, Flatten, Noise, and more.
Paint Deform tools work the same way at the object level and at all sub-object levels, and are independent of any sub-object selection. To exit a Paint Deform tool, click its button again or right-click in the active viewport.
Paint Deform panel on minimized ribbon
Paint Deform panel on maximized ribbon
Paint Deform panel floating
Move, rotate, or scale sub-objects around in screen space (perpendicular to the viewing direction) with an adjustable falloff effect. The Shift tools are roughly equivalent to transforming with Soft Selection, but no initial selection is necessary.
Using Shift on a mesh object
Shift affects only vertices within the brush area when you start to drag; to affect other vertices, release and then drag again.
When you activate the Shift tool, its Options panel opens with settings for adjusting the tool’s effect. Certain settings are also available via the following keyboard modifiers:
Drag the brush to move vertices outward; +drag to move them inward.
Using Pull (left) and Push (right) on a mesh object
Following is a list of other effects available with keyboard alternatives:
Change brush size, strength, and other settings on the Paint Options Panel.
Drag the brush to smooth out the surface; for example, to round off corners.
Using Relax/Soften on a mesh object
Following is a list of effects available with keyboard alternatives:
Change brush size and strength on the Paint Options Panel.
Drag to move vertices around. Smudge is roughly equivalent to the Shift tool, but updates the area of effect continually as you drag, and doesn’t use falloff.
Using Smudge on a mesh object
Following is a list of effects available with keyboard alternatives:
Change brush size and strength on the Paint Options Panel.
Drag the brush to flatten convex and concave areas.
Using Flatten on a mesh object
Following is a list of effects available with keyboard alternatives:
Change brush size and strength on the Paint Options Panel.
Move vertices closer together by dragging, or spread them apart with +drag.
Using Pinch (left) and Spread (right) on a mesh object
Following is a list of additional effects available with keyboard alternatives:
Change brush size and strength on the Paint Options Panel.
Drag to add convex noise to the surface, or +drag to add concave noise.
Using Noise on a mesh object
Following is a list of additional effects available with keyboard alternatives:
Change brush size, strength, and other settings on the Paint Options Panel.
Makes the features of the painted surface more pronounced by moving convex areas outward and concave areas inward.
Using Exaggerate on a mesh object
Following is a list of effects available with keyboard alternatives:
Change brush size, strength, and other settings on the Paint Options Panel.
For best results, follow this procedure:
Spline positioned on object surface
Now, when you move the mouse in the active viewport, the paint brush gizmo is attached to the spline and can move only along its length.
After using Push/Pull tool with star-shaped spline path
Paint to restore the mesh to its previous shape, before the last use of Commit (see following).
If you haven’t used Commit yet, Revert goes back to the object’s initial shape.
Following is a list of effects available with keyboard alternatives:
Change brush size and strength on the Paint Options Panel.
Sets the restore buffer to the current state of the object.
After using Commit, using Cancel or the Revert brush (see preceding) returns the model to its shape when you last used Commit.
Removes any changes made with Paint Deform since the last Commit.
If you haven’t used Commit, returns the model to its initial shape.