An Omni light casts rays in all directions from a single source. Omni lights are useful for adding "fill lighting" to your scene, or simulating point source lights.
Top: Top view of an omni light
Bottom: Perspective view of the same light
Omni lights can cast shadows and projections. A single shadow-casting omni light is the equivalent of six shadow-casting spotlights, pointing outward from the center.
When you set a map projected by an Omni light to be projected using the Spherical, Cylindrical, or Shrink Wrap Environment coordinates, the map is projected in the same way as it would be mapped to the environment. When you use the Screen Environment coordinates or Explicit Map Channel Texture coordinates, six copies of the map are projected radially.
To create an omni light:
The light is now part of the scene.
To adjust the light's effect, you can move it as you would any object.