Skin Utilities provide a method for copying skin data (envelopes and vertex weights) from one model to another. Skin Utilities work by embedding the skin data in a copy of the source mesh, then using the object copy to map the data onto the target mesh.
To use Skin Utilities, first make sure these requirements are met:
To use Skin Utilities:
A new object is created, identical to the selected object. This is a new mesh with all envelope-assigned and manually-assigned vertex weights “baked” into the mesh. The object is named with the prefix SkinData_ followed by the same name as the original object.
3ds Max opens the Paste Skin Data dialog.
You can also highlight several bones on each side at once, and click the left arrow to move them all over at the same time. Only bone pairs on the left side of the dialog will be pasted.
Extracts the skin data from the selected mesh and embeds it in a new mesh named SkinData_ followed by the original object name.
Opens the Paste Skin Data dialog. Before clicking this option, you must select the SkinData_ mesh and the mesh to which you want to paste the data.
To use the Paste Skin Data dialog, highlight matching Target Bones and Source Bones, and click the left arrow to match them. Only matched sets of bones listed under Target Bones will be mapped when you click OK.
Lists target bones available for matching, and lists matches moved from the Source Bones listing with the left arrow.
Lists source bones available for matching.
Adds removed bones back to the source or target list.
Removes highlighted bones from the source or target list.
If bone names end with an underscore followed by text, this removes the suffix from the displayed bone names from the underscore to the end of the name. Use this option to remove suffixes and make source and target bone names match, which will allow you to use the Match by Name option.
If bone names start with text followed by an underscore, this removes all characters from the displayed bone names up to and including the underscore. Use this option to remove prefixes and make source and target bone names match, which will allow you to use the Match by Name option.
Matches highlighted target bones to highlighted source bones. The source bone name is moved to the left side of the dialog, where it follows the target bone name. You can also match more than one source bone to a single target bone by highlighting the target bone and the source bones and clicking the left arrow. When you click OK, only the matches listed on the left side of the dialog will be mapped.
On a highlighted match on the left side of the dialog, removes the match and moves the source bone to the right side of the dialog.
Matches the source and target bones by name. You can use this option only if you have removed prefixes or suffixes to make the displayed source and target bone names match exactly.
Sets the unit distance that the utility will search for vertex or face matches. Default=1.0.
Sets the method by which pasting will take place. Use the Match by Vertex option only if the meshes are identical. Otherwise, use Match by Face. Default=Match by Vertex.