Figure files save all information about a biped's anatomy: links, link positions, twist links, and Figure mode posture, and the scale of geometric elements. Figure (FIG) files have a .fig file name extension.
Figure files do not contain the actual biped skeleton, or any animation. They are used strictly for setting or saving a biped's pose in Figure mode.
Figure files are useful for quickly setting poses for similar or identical characters.
Clicking Load File brings the Open dialog, from which you can pick a FIG file and choose from the following twist poses options:
- Load Twist Poses Only: Loads only the twist poses data without the twist links.
Note: The Twist and Bias values are not used without twist links. Refer to the
Twist Poses rollout for details.
Procedures
To save a biped's figure information to a file:
- Select the biped to save.
- On the Motion panel, turn on (Figure Mode).
- On the Motion panel Biped rollout, click (Save File).
- In the file dialog, enter a name for the figure file, and then click OK.
Tip: While you work on creating a biped pose, save your work frequently in a figure file.
To load a biped figure:
- Select the biped to replace with a saved figure.
- On the Motion panel, turn on (Figure Mode).
- On the Motion panel Biped rollout, click (Load File).
- In the file dialog, choose the figure file to load.
- Choose one of the three loading options, depending on whether or not you want to load twist poses, or to load twist poses only.
- Click OK.
Warning: Loading a figure file replaces the selected biped's pose and base parameters. If you have created a new pose or a new biped structure, save it in a figure file before you load a different biped figure.