Material libraries assemble related materials for convenience.
Some libraries are provided with 3ds Max. You can also create your own custom libraries.
For more about material libraries, see Groups in the Material/Map List.
To get a material from a library:
3ds Max opens a file dialog so you can choose the library (MAT file) to open.
After you choose a library, that library appears in the Material/Map Browser.
To save a material in a library:
3ds Max opens a file dialog so you can choose the library (MAT file) where you will save the material.
After you choose a library, that library appears in the Material/Map Browser.
The material becomes part of the library as well.
3ds Max asks if you want to save changes to the library. Click Yes.
To create a new library:
3ds Max prompts you for a name for the new library.
The new library appears in the Material/Map Browser.
3ds Max saves the library as a MAT file with the name you entered; for example, New Library.mat. The default location for the library is the \materiallibraries folder in your current project. If you have not set a project folder, it saves the new library in the folder <3ds Max program folder>\materiallibraries.