The Linked XForm modifier links the transforms for any object or sub-object selection to another object, called the control object. The control object's motion, rotation, and/or scale transforms are passed onto the object or sub-object selection.
Linked XForm connects any geometry it receives from the stack to another object, which is called the control object. Its single control simply picks the control object. To use this modifier, you must have at least two objects in your scene.
To apply a Linked XForm modifier:
This completes the link. The name of the control object appears on the Parameters rollout.
To apply a Linked XForm modifier at a Sub-Object level:
This completes the link. The name of the control object appears on the Parameters rollout.
Object that the vertices are linked to. When transformed, the vertices follow.
Click this button, and then select the object that you want to be the control object.
Allows an object with a Linked XForm modifier to be linked to a Control Object. Normally, moving the Control Object causes the linked object to move twice as much as it should, once with the Control Object and once with the link. When the switch is turned on, any transforms to the Control Object are only applied to the linked object once. This switch is similar to the 'Back Transform Vertices' switch of the Skin modifier.