Controls how ProOptimizer treats objects that have vertex colors assigned to them.
When on, ProOptimizer preserves vertex color data. When off, ProOptimizer discards vertex colors. Default=Off
This control is unavailable if the object has no vertex color data.
This control is available only when Keep Vertex Colors is turned on. When on, ProOptimizer preserves boundaries between vertex colors. When off, ProOptimizer disregards vertex color boundaries. Default=off.
Original object
Vertex colors make the object appear illuminated
Keep Vertex Colors turned off
ProOptimizer shows the object’s two materials, but vertex color is lost.
Keep Vertex Color turned on
Tolerance = 0
Frozen points are shown in red. Almost all faces are frozen and not optimized, because each point has a color that differs from its neighbor.
Keep Vertex Color turned on
Tolerance = 35
Frozen points are shown in red. Only the center, which has important color variations, is frozen.
Keep Vertex Color turned on
Tolerance = 90
Frozen points are shown in red. Only the frontier between the two materials is frozen.