The thickness of contours generated by the Width from Light shader are based on the direction of a light you can specifiy in your scene.
Light source is on the left side of the scene.
The color used for rendering the contour lines.
The relative thickness of the thinnest contour lines, where illumination is brightest.
The relative thickness of the thickest contour lines, where illumination is darkest.
To specify a scene light source for use in determining contour thickness, click this button and then select a light. After you specify a light, its name appears on the button.
To remove the specified light source from the shader’s influence, click the Clear button.