Width from Light Contour Shader

The thickness of contours generated by the Width from Light shader are based on the direction of a light you can specifiy in your scene.

Light source is on the left side of the scene.

Interface

Color

The color used for rendering the contour lines.

Min Width (%)

The relative thickness of the thinnest contour lines, where illumination is brightest.

Max Width (%)

The relative thickness of the thickest contour lines, where illumination is darkest.

Light

To specify a scene light source for use in determining contour thickness, click this button and then select a light. After you specify a light, its name appears on the button.

To remove the specified light source from the shader’s influence, click the Clear button.