In most cases, before you can perform an action on an object or objects in your scene, you must first select them. Thus, the act of selection is an essential part of the modeling and animation process.
A battlefield scene
Below: Different selections in a wireframe viewport
3ds Max provides you with a variety of selection tools, which are covered in this chapter. Besides the basic techniques of selecting single and multiple objects using mouse and keyboard, the topics here discuss the use of named selection sets and other features that help you manage object selection, such as hiding and freezing objects and layers. Also included is an introduction to sub-object selection, essential to working with an object’s underlying geometry.
Related to selection is grouping, which let you create more-permanent selections that have many of the characteristics of independent objects. 3ds Max includes several methods for grouping objects, including Container, Group, and Assembly. See Container and Groups and Assemblies.