The Spline Rendering panel of the Import Options dialog lets you determine how spline objects imported from DWG and DXF files are displayed in the viewports and how they're treated by the 3ds Max renderer.
The controls on this panel are identical in name and operation to those found on the Rendering rollout of editable spline and Edit Spline objects. The values of these settings apply to all imported shapes. Once the import is complete, you can change the settings as necessary for each object with the Modify panel controls.
3ds Max generates the mapping coordinates in the U and V dimensions. The U coordinate wraps once around the spline; the V coordinate is mapped once along its length. Tiling is achieved using the Tiling parameters in the applied material. For more information, see Mapping Coordinates.
Thickness Specifies the diameter of the viewport or rendered spline mesh. Default=1.0. Range=0.0 to 100,000,000.0.
Splines rendered at thickness of 1.0 and 5.0, respectively
Sides Sets the number of sides (or facets) for the spline mesh n the viewport or renderer. For example, a value of 4 results in a square cross section.
Angle Adjusts the rotational position of the cross-section in the viewport or renderer. For example, if the spline mesh has a square cross section you can use Angle to position a "flat" side down.
Length Specifies the size of the cross–section along the local Y axis.
Width Specifies the size of the cross–section along the local X axis.
Angle Adjusts the rotational position of the cross-section in the viewport or renderer. For example, if you have a square cross-section you can use Angle to position a "flat" side down.
Aspect Sets the aspect ratio for rectangular cross-sections. The Lock checkbox lets you lock the aspect ratio. When Lock is turned on, Width is locked to Length that results in a constant ratio of Width to Length.