What's New in Beast 2013.1.x
This page lists the new features and bug fixes introduced in the 2013.1 release.
Beast
New Features
The following new feature has been added:
Changes
The following changes have been made in Beast 2013.1
- Changed material shading to multiply color, texture, and vertex colors instead of
being mutually exclusive.
- Changed default color on material diffuse component from gray to white.
Improvements
The following improvements have been made in Beast 2013.1
- Added support for normal maps to ambient occlusion pass.
- Improved error message reporting in eRnsT.
- Improved distributed rendering to prevent jobs from failing.
- Improved error handling in distributed rendering.
- Improved job splitting in distributed rendering.
- Improved estimation of remaining time in distributed rendering.
- Changed the way tools catch and report license errors if the license key cannot be
parsed on the command line because of mistyped/incorrectly entered license keys.
- Improved handling of faceting artifacts in the final gather.
Fixes
The following have been fixed in Beast 2013.1:
- Scene loading in eRnsT causing an unexpected halt.
- Spotlight gobo not gamma corrected.
- Constant environment shader incorrectly gamma corrected.
- Sky lights incorrectly displayed in the eRnsT editor.
- In some cases, the last tile was incorrectly included in the previous tile in texture
splitting jobs.
- A problem with read back of updates from ambient light sources.
- Edge dilation and background color not being set in distributed rendering.
- Vertical FOV not initialized properly for live camera renders.
- Default material is used if the material used on live-created objects cannot be found.
- Resizing the frame viewer in eRnsT causing an unexpected termination.
- Job error messages caused a job to be cancelled when the messages were follow-ups
to errors that were "accepted" (such as an "Out of Memory" error).
Beast API
New elements
The following are new in the Beast API:
Changed
The following change has been made to the Beast API:
Beast Maya plug-in
Improvements
The following improvements have been made to the Beast Maya plug-in:
- Added support for Beast UV unwrapping to create UVs for Maya meshes.
- Added the Edit Target menu option.
- Added support for Light Pass.
- Normal maps can now be referenced rather than sampled (as with other textures).
- Copy/Cut/Paste detects the originating material, avoiding a switch to the default
material.
- Added bake UV-set to the instance and entity nodes to support override of bake UV-set
at a finer level.
- Added a texture resolution clamp to ensure light maps use the same resolution for
live and offline renders.
- Added a message box for the display of errors.
Fixes
The following have been fixed in the Beast Maya plug-in:
- A problem with Beast API exceptions passed into Maya.
- A problem with deleting instances.
- A problem with use of Copy/Cut/Paste while running a live job.
- A deadlock problem with asynchronous tasks.
Distribeast 0.3.18.0
Fixes
The following has been fixed in Distribeast:
- An issue that could lead to failed resource transfers because of a file rename operation
that fails with a sharing violation on some systems.
Known Issues
The following may be an issue:
- In rare instances, bake jobs might not terminate because of a missing indication of
completion for a resource transfer when multiple simultaneous transfers of the same
resource are being made to the same node.