What's New in Beast 2013.1.x

This page lists the new features and bug fixes introduced in the 2013.1 release.

Beast

New Features

The following new feature has been added:

Changes

The following changes have been made in Beast 2013.1

  • Changed material shading to multiply color, texture, and vertex colors instead of being mutually exclusive.
  • Changed default color on material diffuse component from gray to white.

Improvements

The following improvements have been made in Beast 2013.1

  • Added support for normal maps to ambient occlusion pass.
  • Improved error message reporting in eRnsT.
  • Improved distributed rendering to prevent jobs from failing.
  • Improved error handling in distributed rendering.
  • Improved job splitting in distributed rendering.
  • Improved estimation of remaining time in distributed rendering.
  • Changed the way tools catch and report license errors if the license key cannot be parsed on the command line because of mistyped/incorrectly entered license keys.
  • Improved handling of faceting artifacts in the final gather.

Fixes

The following have been fixed in Beast 2013.1:

  • Scene loading in eRnsT causing an unexpected halt.
  • Spotlight gobo not gamma corrected.
  • Constant environment shader incorrectly gamma corrected.
  • Sky lights incorrectly displayed in the eRnsT editor.
  • In some cases, the last tile was incorrectly included in the previous tile in texture splitting jobs.
  • A problem with read back of updates from ambient light sources.
  • Edge dilation and background color not being set in distributed rendering.
  • Vertical FOV not initialized properly for live camera renders.
  • Default material is used if the material used on live-created objects cannot be found.
  • Resizing the frame viewer in eRnsT causing an unexpected termination.
  • Job error messages caused a job to be cancelled when the messages were follow-ups to errors that were "accepted" (such as an "Out of Memory" error).

Beast API

New elements

The following are new in the Beast API:

Changed

The following change has been made to the Beast API:

Beast Maya plug-in

Improvements

The following improvements have been made to the Beast Maya plug-in:

  • Added support for Beast UV unwrapping to create UVs for Maya meshes.
  • Added the Edit Target menu option.
  • Added support for Light Pass.
  • Normal maps can now be referenced rather than sampled (as with other textures).
  • Copy/Cut/Paste detects the originating material, avoiding a switch to the default material.
  • Added bake UV-set to the instance and entity nodes to support override of bake UV-set at a finer level.
  • Added a texture resolution clamp to ensure light maps use the same resolution for live and offline renders.
  • Added a message box for the display of errors.

Fixes

The following have been fixed in the Beast Maya plug-in:

  • A problem with Beast API exceptions passed into Maya.
  • A problem with deleting instances.
  • A problem with use of Copy/Cut/Paste while running a live job.
  • A deadlock problem with asynchronous tasks.

Distribeast 0.3.18.0

Fixes

The following has been fixed in Distribeast:

  • An issue that could lead to failed resource transfers because of a file rename operation that fails with a sharing violation on some systems.

Known Issues

The following may be an issue:

  • In rare instances, bake jobs might not terminate because of a missing indication of completion for a resource transfer when multiple simultaneous transfers of the same resource are being made to the same node.