Common/AnimationUtility.cxx
#include "AnimationUtility.h"
{
const char * DEFAULT_STACK_NAME = "Base_Stack";
const char * DEFAULT_LAYER_NAME = "Base_Layer";
pAnimStack = FbxAnimStack::Create(pScene, DEFAULT_STACK_NAME);
FbxAnimLayer* lAnimLayer = FbxAnimLayer::Create(pScene, DEFAULT_LAYER_NAME);
return lAnimLayer;
}