Class List

Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
oCAnimationElementRepresenting a COLLADA animation element
oCColladaLayerTraits
oCElementBaseRepresenting a common COLLADA element
oCElementContentAccessorA struct for convenient access to the content of common COLLADA element
oCFbx6ClassTemplateMapHelper class to merge Class root property templates
oCFbxAccumulatorEntryThis class defines one entry object held by the FbxUserNotification class
oCFbxAddBOF
oCFbxAMatrixFBX SDK affine matrix class
oCFbxAnimCurveAn animation curve, defined by a collection of keys (FbxAnimCurveKey), and indicating how a value changes over time
oCFbxAnimCurveBaseThis is the base class for implementing animation curves
oCFbxAnimCurveDefDefinitions used for the FBX animation curves and keys
oCFbxAnimCurveFilterBase class for animation curve filters
oCFbxAnimCurveFilterConstantKeyReducerConstant key reducing filter
oCFbxAnimCurveFilterGimbleKillerGimbleKiller filter
oCFbxAnimCurveFilterKeyReducerKey reducing filter
oCFbxAnimCurveFilterKeySyncKey sync filter
oCFbxAnimCurveFilterMatrixConverterMatrix conversion filter
oCFbxAnimCurveFilterResampleRe-sampling filter
oCFbxAnimCurveFilterScaleKey scale filter
oCFbxAnimCurveFilterScaleByCurveKey scale filter
oCFbxAnimCurveFilterScaleCompensateThis filter tries to compensate parent's scale to children's scale
oCFbxAnimCurveFilterTSSTime shift and scale filter
oCFbxAnimCurveFilterUnrollUnroll filter
oCFbxAnimCurveKeyThis is the interface for the FBX animation curve keys
oCFbxAnimCurveKey_ImplThis is the interface for implementation of animation key objects
oCFbxAnimCurveKeyBaseThis is the base class interface for the FBX animation curve keys
oCFbxAnimCurveNodeThis class is an composite of animation curves and is called as animation curve node
oCFbxAnimCurveTangentInfo
oCFbxAnimEvalClassicAn evaluator implementation that behaves like the original FBX SDK (2010 and previous) evaluation system
oCFbxAnimEvalStateThis class hold results from animation evaluations
oCFbxAnimEvaluatorThe principal interface for animation evaluators
oCFbxAnimLayerThe animation layer is a collection of animation curve nodes
oCFbxAnimStackThe Animation stack is a collection of animation layers
oCFbxAnimUtilities
oCFbxArrayClass for array of basic elements such as pointers and basic types
oCFbxAssignBOFA pass through operator used to assign constants to parameters
oCFbxAtomOp
oCFbxAutoDeletePtrScoped pointer for FbxNew allocations, which call FbxDelete() to deallocate
oCFbxAutoDestroyPtrScoped pointer for FbxObject derived classes, which call Destroy() to deallocate
oCFbxAutoFreePtrScoped pointer for FbxMalloc allocations, which call FbxFree() to deallocate
oCFbxAutoPtrFbxAutoPtr mimics the auto_ptr class template implementation available in the C++ Standard Library
oCFbxAxisSystemThis class represents the coordinate system of the scene and can convert scenes to other coordinate systems
oCFbxBase64DecoderThis class decodes Base64 encoded data
oCFbxBase64EncoderThis class encodes data in the Base64 format
oCFbxBaseAllocatorAn allocator class for use as a template parameter to one of the container class (FbxMap, FbxSet, FbxDynamicArray...) must implement these
oCFbxBindingOperatorThis object represents a binding operation on a FbxObject or FbxProperty
oCFbxBindingsEntryViewFbxBindingsEntryView represents binding table entry in entry tables
oCFbxBindingTableA binding table represents a collection of bindings from source types such as FbxObject, or FbxLayerElements to corresponding destinations, usually a third party shader parameters
oCFbxBindingTableBaseA binding table represents a collection of bindings from source types such as FbxObject, or FbxLayerElements to destinations which can be of similar types
oCFbxBindingTableEntryA binding table entry stores a binding between a source and a destination
oCFbxBitSetAn automatic growing array of bit
oCFbxBlendShapeClass for blend shape deformer
oCFbxBlendShapeChannelClass for blend shape channels
oCFbxBlobFBX SDK blob class
oCFbxBoundaryFbxBoundary describes a trimming boundary for a trimmed NURBS object
oCFbxCacheThis object contains methods for accessing point animation in a cache file
oCFbxCachedEffectA cached effect is a type of node attribute to represent certain type of effect by an cache object
oCFbxCameraThis node attribute contains methods for accessing the properties of a camera
oCFbxCameraManipulatorThis class can be used to provide basic camera manipulation in any program using this library
oCFbxCameraStereoThis node attribute contains methods for accessing the properties of a stereo camera
oCFbxCameraSwitcherThis node attribute contains methods for accessing the properties of a camera switcher
oCFbxCharacterA Character is a person or animal with pre-defined skeleton system
oCFbxCharacterLinkThis class represents a link between a given FBX node and the associated node in the character hierarchy
oCFbxCharacterPoseA character pose is a character and an associated hierarchy of nodes
oCFbxCharacterPropertyInfo
oCFbxCharPtrCompareFunctor to compare "C" strings
oCFbxCharPtrCompareNoCaseFunctor to compare "C" strings without case sensitivity
oCFbxCharPtrSetThis class contains the data structure support for char pointer set
oCFbxClassIdInternal class used to differentiate objects during run-time
oCFbxClassIdCompareFunctor to compare FbxClassId
oCFbxCloneManagerThe clone manager is a utility for cloning entire networks of FbxObject
oCFbxClusterClass for clusters (links)
oCFbxColladaNamespaceContaining the valid parameter definition and modification in local scope
oCFbxCollectionA FbxObject derived container for FbxObject
oCFbxCollectionExclusiveClass for exclusive collections
oCFbxColorClass to represent colors in RGBA format using doubles
oCFbxConditionalBOFA conditional operator that outputs one out of two properties, based on the value of a predicate property
oCFbxConnection
oCFbxConnectionPoint
oCFbxConnectionPointFilterClass to manage Connect Filter
oCFbxConstantEntryViewFbxConstantEntryView represents constant string entry in entry tables
oCFbxConstraintBase class for weighted animation constraints
oCFbxConstraintAimAn aim constraint governs an object's orientation so that the object points to other objects
oCFbxConstraintCustomThis constraint class contains methods for custom constraint
oCFbxConstraintParentThe parent constraint creates a parent-to-child relationship between any two objects, from any two hierarchies
oCFbxConstraintPositionThis constraint class contains methods for accessing the properties of a position constraint
oCFbxConstraintRotationThis constraint class contains methods for accessing the properties of a rotation constraint
oCFbxConstraintScaleThis constraint class contains methods for accessing the properties of a scale constraint
oCFbxConstraintSingleChainIKThis constraint class contains methods for accessing the properties of a single chain IK constraint
oCFbxConstraintUtilsUtility class for constraints
oCFbxContainerGeneric container for object grouping and encapsulation
oCFbxContainerTemplateClass for Container Template files
oCFbxControlSetThis class contains all methods to either set-up an exported control rig or query information on an imported control rig
oCFbxControlSetLinkThis class represents a link between a given character's FK node and the associated node in the character hierarchy
oCFbxControlSetPlugPlug class for control set
oCFbxCriteriaDefines a filtering criteria for a query of objects, connections and properties, so that only those satisfying the criteria are affected by the query
oCFbxCriteriaCompareFunctor to compare FbxCriteria
oCFbxDataTypeFBX SDK data type class
oCFbxDateTimeFBX SDK date&time class
oCFbxDefaultComparator
oCFbxDeformationsEvaluator
oCFbxDeformerBase class for skin deformer (FbxSkin) and vertex cache deformer (FbxVertexCacheDeformer)
oCFbxDegreeToRadianBOF
oCFbxDeletionPolicyDefaultDeletion policy for pointer template classes that uses the delete operator
oCFbxDeletionPolicyDeleteDeletion policy for pointer template classes that uses the FbxDelete() function
oCFbxDeletionPolicyFreeDeletion policy for pointer template classes that uses the FbxFree() function
oCFbxDeletionPolicyObjectDeletion policy for pointer template classes that uses the Destroy() function
oCFbxDisplayLayerClass for display layers
oCFbxDistanceFBX SDK distance class
oCFbxDocumentFbxDocument is a base class for FbxScene and FbxLibrary classes
oCFbxDocumentInfoThis class contains scene thumbnails and user-defined summary data
oCFbxDualQuaternionFBX SDK dual quaternion class to represent rigid transformation, which is combined by two quaternions
oCFbxDynamicArrayTemplate class for dynamic array holding objects
oCFbxEffectorAn effector wraps a character node (FbxNode) used to animate its control rig (FbxControlSet) via inverse kinematics
oCFbxEmbeddedFilesAccumulatorThis processor is used to accumulate the list of file dependencies (embedded files) in a hierarchy of objects
oCFbxEmitterBase class to emit event with the specified event type
oCFbxEntryViewEntry view class represents binding entry in entry tables
oCFbxEnvironmentThis class contains the description of a scene environment
oCFbxEuler
oCFbxEvalStateThis class serves as the base class for an evaluation state element
oCFbxEventFBX event class, derived from FbxEventBase, and it contains a type ID for event
oCFbxEventBaseFBX SDK event base class
oCFbxEventHandlerEvent handler class contains a listener and a callback function
oCFbxEventPostExportEvent that is emitted to plugins after a file is exported to the FBX format
oCFbxEventPostImportEvent that is emitted to plugins after a FBX file has been imported
oCFbxEventPreExportEvent that is emitted to plugins before a file is exported to the FBX format
oCFbxEventPreImportEvent that is emitted to plugins before a FBX file has been imported
oCFbxEventReferencedDocumentEvent that is emitted on loading document when a referenced document is encountered while loading external references
oCFbxExporterClass to export SDK objects into an FBX file
oCFbxExternalDocRefListenerTypical handler for the referenced document events
oCFbxExternalDocumentInfoContains data about an external document
oCFbxFileClass for interfacing with files, providing a similar interface for files independant of the OS or filesystem
oCFbxFileTextureThis class describes image mapping on top of geometry
oCFbxFileUtils
oCFbxFolderClass for iterating into file system folders and the items contained
oCFbxGateA gate thread locking mechanism is very similar to a semaphore, except that when it is opened, any further call to wait will not wait until it is closed
oCFbxGenericNodeEmpty node containing properties
oCFbxGeometryThe base class of geometric objects that support control point deformations (e.g
oCFbxGeometryBaseThis class is the base class for geometric object such as meshes, NURBS and patches
oCFbxGeometryConverterThis class provides the functionality to convert geometry nodes attributes (FbxMesh, FbxNurbs and FbxPatch) and mainly focuses on the two major categories: Triangulation and conversion between NURBS and Patches surfaces
oCFbxGeometryWeightedMapThis class provides the structure to build a correspondence between 2 geometries
oCFbxGlobalCameraSettingsThis class contains the global camera settings
oCFbxGlobalLightSettingsThis class contains functions for accessing global light settings
oCFbxGlobalSettingsThis class contains functions for accessing global settings
oCFbxGoboA gobo is a filter placed over a spot light to project light patterns through fog on a surface
oCFbxHalfFloatFBX SDK half-float class
oCFbxHashMapThis object represents a standard hash map
oCFbxHungryAllocatorThis allocator only frees the allocated memory when it is deleted
oCFbxImplementationThis object represents the shading node implementation
oCFbxImplementationFilterThis object represents a shading node filter criteria based on the shading node implementation
oCFbxImporterClass to import an FBX file into SDK objects
oCFbxIOFbxIO represents an FBX file
oCFbxIOBaseBase class for FBX file importer and exporter
oCFbxIODefaultRenderResolutionRender and resolution information
oCFbxIOFileHeaderInfoFBX header information used at beginning of the FBX file to get or set important values like the file format version number (mFileVersion)
oCFbxIOPluginRegistryThis class serves as the registrar for file formats
oCFbxIOSettingsFbxIOSettings is a collection of properties, arranged as a tree, that can be used by FBX file readers and writers to represent import and export options
oCFbxIsYupBOF
oCFbxIteratorA utility class for iterating over the properties (FbxProperty) of any FbxObject
oCFbxIteratorDstA utility class for iterating over destination objects that connect to property (FbxProperty) or object (FbxObject)
oCFbxIteratorDstBaseA utility class for iterating over destination objects that connect to property (FbxProperty) or object (FbxObject)
oCFbxIteratorSrcA utility class for iterating over source objects that connect to property (FbxProperty) or object (FbxObject)
oCFbxIteratorSrcBaseA utility class for iterating over source objects that connect to property (FbxProperty) or object (FbxObject)
oCFbxLayerFbxLayer class provides a base for the layering mechanism
oCFbxLayerContainerContains a collection of FbxLayer objects
oCFbxLayeredTextureFbxLayeredTexture is a combination of multiple textures(FbxTexture) blended sequentially
oCFbxLayerElementBase class for elements of layers (FbxLayer)
oCFbxLayerElementArrayFbxLayerElementArray is the base class for FbxLayerElementArrayTemplate, it provides lock handling and data array manipulation of the data buffer for FbxLayerElement
oCFbxLayerElementArrayReadLock
oCFbxLayerElementArrayTemplateFbxLayerElementArrayTemplate provides data array manipulation of the data buffer for FbxLayerElement
oCFbxLayerElementBinormalLayer element for mapping Binormals to a geometry
oCFbxLayerElementCreaseLayer element for indicating crease of components of a geometry
oCFbxLayerElementHoleLayer element for indicating hole of polygon of a geometry
oCFbxLayerElementMaterialLayer element for mapping materials (FbxSurfaceMaterial) to a geometry
oCFbxLayerElementNormalLayer element for mapping Normals to a geometry
oCFbxLayerElementPolygonGroupLayer element for grouping related polygons together
oCFbxLayerElementSmoothingLayer element for indicating smoothness of components of a geometry
oCFbxLayerElementTangentLayer element for mapping Tangents to a geometry
oCFbxLayerElementTemplateThis class complements the FbxLayerElement class
oCFbxLayerElementTextureLayer element for mapping Textures to a geometry
oCFbxLayerElementUserDataLayer element for mapping custom user data to a geometry
oCFbxLayerElementUVLayer element for mapping UVs to a geometry
oCFbxLayerElementVertexColorLayer element for mapping Vertex Colors to a geometry
oCFbxLayerElementVisibilityLayer element for indicating if specified components are shown/hidden
oCFbxLayerEntryViewFbxLayerEntryView encodes a layer element representation (the index of the layer, the type of the layer element and whether the layer element is a UVSet layer element) to a string stored in FbxBindingTableEntry and decodes the string back to a layer element representation
oCFbxLessCompareDefault compare functor for FbxMap and FbxSet, which assumes operator < is defined
oCFbxLibraryThis library class represents libraries that store sub-libraries and shading objects
oCFbxLightThis node attribute contains methods for accessing the properties of a light
oCFbxLimitsFbxLimits defines a limit range for one transform component, either translation, rotation or scaling
oCFbxLimitsUtilitiesThis class represent a utility of limits for transforms
oCFbxLineA line is a geometry made of points
oCFbxListenerFBX SDK listener class
oCFbxLoadingStrategyAbstract class used to implemented some plug-in loading strategy
oCFbxLocalTime
oCFbxLODGroupDefines a LOD (Level of Detail) group
oCFbxManagerSDK object manager
oCFbxMapThis class implements an efficient map based on key comparison, which stores key-value pairs
oCFbxMarkerThis node attribute contains the properties of a marker
oCFbxMaterialConverterThis class provides functions to restructure the material and textures applied to geometries from FBX v5 material system to v6-and-up or the other way around
oCFbxMatrixFBX SDK basic 4x4 double matrix class
oCFbxMemoryPoolClass to create a simple fixed-size-blocks memory pool to allocate memory dynamically
oCFbxMeshA mesh is a geometry made of polygons
oCFbxMultiMapClass to manipulate a map that can contain multiple times the same key
oCFbxMultiplyBOF
oCFbxMultiplyDistBOF
oCFbxMutexMutually excluding thread lock mechanism
oCFbxNameFilterThis class represents a name filter on an object
oCFbxNameHandlerA name is a case-sensitive string ID of a property, a node, a node attribute, a texture, etc
oCFbxNameMapCompare
oCFbxNodeRepresents an element in the scene graph
oCFbxNodeAttributeThis class is the base class to all types of node attributes
oCFbxNodeDirectionBOFAn evaluation operator to get the direction of the node that is bound with this operator via a certain property
oCFbxNodeEvalStateThis class hold results for node evaluation
oCFbxNodePositionBOFAn evaluation operator to get the position of the node that is bound with this operator via a certain property
oCFbxNoOpDestruct
oCFbxNullThis node attribute contains the properties of a null node
oCFbxNurbsA NURBS surface is a type of parametric geometry
oCFbxNurbsCurveA Non-Uniform Rational B-Spline (NURBS) curve is a type of parametric geometry
oCFbxNurbsSurfaceA NURBS surface is a type of parametric geometry
oCFbxObjectThe base class of most FBX objects
oCFbxObjectFilterThis object represents a filter criteria on an object
oCFbxObjectMapThis class template declare a simple FbxObject map
oCFbxObjectMetaDataThis class is used to hold meta-data information on nodes
oCFbxObjectsContainer
oCFbxObjectStringMapA class that maps strings to objects with a basic string comparator
oCFbxOneOverXBOF
oCFbxOperatorEntryViewFbxOperatorEntryView represents binding operator entry in entry tables
oCFbxOpticalReferenceThis node attribute contains the properties of an optical reference
oCFbxPairThis class template holds a pair of objects
oCFbxPatchA patch is a type of node attribute with parametric surface
oCFbxPathUtils
oCFbxPeripheralFbxPeripheral is an interface to load/unload content of FbxObject from memory to somewhere you defined, for example, to a temporary file on disk
oCFbxPluginThe base class to inherit from when creating new plug-ins for the FBX SDK
oCFbxPluginContainerManages registration and ownership of FBX SDK plug-ins (FbxPlugin)
oCFbxPluginDataData used to communicate information between an application and the plug-in
oCFbxPluginDefStructure used by plug-ins for identification purposes
oCFbxPoseThis class contains the description of a Pose and provide some methods to access Pose info in one FBX scene
oCFbxPoseInfoThis structure contains the description of a named pose
oCFbxPowerBOF
oCFbxProceduralGeometryBase class for procedural geometry
oCFbxProceduralTextureContains the information to generate a texture procedurally
oCFbxProcessorThe class and its derived classes(e.g
oCFbxProcessorShaderDependencyCrawls CgFx and HLSL shader files, copies them, and all dependent shader files into the location specified by RootProcessPath
oCFbxProcessorXRefCopyThis class contains objects This class also provides access to global settings and take information
oCFbxProcessorXRefCopyUserLibrarySpecialized xref copy processor
oCFbxProgressClass for progress reporting
oCFbxPropertyClass to hold user properties
oCFbxPropertyConnect
oCFbxPropertyEntry
oCFbxPropertyEntryViewFbxPropertyEntryView represents property entry in entry tables
oCFbxPropertyEvalStateThis class hold results for property evaluation
oCFbxPropertyFlags
oCFbxPropertyHandleClass to manage property handle
oCFbxPropertyIdGenerator
oCFbxPropertyInfo
oCFbxPropertyPage
oCFbxPropertyTThis template class is used to contain user properties of specific data types
oCFbxPropertyValue
oCFbxPtrDestruct
oCFbxQuaternionFBX SDK quaternion class
oCFbxQueryBase class to manage query
oCFbxQueryEventA query event is something that is emitted by an entity, with the goal of being filled by someone that listen to it
oCFbxReaderBase class of other readers used internally
oCFbxReaderColladaClass to read a Collada file and import it to a FBX scene
oCFbxReaderFbx5
oCFbxReaderFbx6This class is the FBX v6 reader
oCFbxReaderFbx7This class is the FBX v7 reader
oCFbxRenamingStrategyThe FbxRenamingStrategy object can be set to rename all the objects in a scene
oCFbxRenamingStrategyBaseBase class for renaming strategy
oCFbxRenamingStrategyFbx5This class contains the description of the FBX renaming strategy for fbx file format 5
oCFbxRenamingStrategyFbx6This class contains the description of the FBX renaming strategy for fbx file format 6
oCFbxRenamingStrategyFbx7
oCFbxRenamingStrategyInterfaceThis base class is an abstract implementation of a renaming strategy for avoiding name clashes
oCFbxRenamingStrategyNumberImplements a renaming strategy that resolves name clashes by adding number postfixes
oCFbxRenamingStrategyUtilsThis class contains a set of utilities, which are used by the FBX renaming strategy
oCFbxRootNodeUtilityThis class collects static functions for manipulating Fbx_Root nodes
oCFbxRotationOrder
oCFbxSceneThis class contains the description of a 3D scene
oCFbxSceneReferenceContains information about a referenced file
oCFbxSceneRenamerThe FbxSceneRenamer provides a way to easily rename objects in a scene without using the FbxRenamingStrategy class
oCFbxScopedLoadingDirectoryA plug-in loading strategy that loads all DLLs with a specific extension from a specific directory. When this class is destroyed all of the plug-ins are unloaded
oCFbxScopedLoadingFileNameA plug-in loading strategy that loads a single DLL by specifying the file name in the constructor, and unloads the DLL in its destructor
oCFbxSelectionNodeFbxSelectionNode is an auxiliary class for Selection Set
oCFbxSelectionSetFBX SDK selection set class
oCFbxSemanticEntryViewFbxSemanticEntryView stores a binding corresponding to a semantic within a shader file
oCFbxSemaphoreMutually excluding thread waiting mechanism with a counter
oCFbxSetThis class implements an efficient set based on value comparison, which stores values
oCFbxShapeA shape describes the deformation on a set of control points, which is similar to the cluster deformer in Maya
oCFbxSharedDeletePtrScoped pointer for FbxNew allocations, which call FbxDelete() to deallocate
oCFbxSharedDestroyPtrScoped pointer for FbxObject derived classes, which call Destroy() to deallocate
oCFbxSharedFreePtrScoped pointer for FbxMalloc allocations, which call FbxFree() to deallocate
oCFbxSharedPtr
oCFbxSimpleMapA simple map class representing a dictionary-like data structure
oCFbxSimpleType
oCFbxSimpleType< const T >
oCFbxSimpleType< T * >
oCFbxSimpleType< T[n]>
oCFbxSkeletonThis class specializes a node attribute to represent the elements forming "bone" chains
oCFbxSkinSkin deformer class
oCFbxSphericalToCartesianBOF
oCFbxSpinLockA spinlock is the fastest and most simple thread lock mechanism available
oCFbxSpotDistributionChooserBOFA chooser operator that check spot distribution and returns the correct value, based on the value of a predicate property
oCFbxStatisticsThis class is a basic class to get the quantity of items
oCFbxStatusThis class facilitates the testing/reporting of errors
oCFbxStatusGlobalGlobal accessor to an FbxStatus object
oCFbxStreamAbstract class for implementing I/O operations through a stream of data
oCFbxStringUtility class to manipulate strings
oCFbxStringCompareFunctor to compare FbxString
oCFbxStringCompareNoCaseFunctor to compare FbxString without case sensitivity
oCFbxStringListArray that stores pairs of FbxString and a pointer
oCFbxStringListItemWraps a string (FbxString) and a pointer (FbxHandle)
oCFbxStringListTBase class of FbxStringList
oCFbxStringSymbolThis class is to mark a string as symbol
oCFbxSubDeformerBase class for cluster sub-deformer( FbxCluster) and blend shape channel sub-deformer( FbxBlendShapeChannel)
oCFbxSubstractBOF
oCFbxSurfaceLambertThis class contains settings for Lambert Materials
oCFbxSurfaceMaterialThis class contains material settings
oCFbxSurfacePhongThis class contains settings for Phong Materials
oCFbxSwitchBOFA switch operator that outputs one out of n properties, based on the value of a predicate property
oCFbxSymbolDefines a symbol string
oCFbxSymbolIDBOFA symbol(string) operator that search the string table and return its corresponding unique id, based on the value of a predicate property
oCFbxSyncStackA simple stack of linked items that is multi-thread safe, protected by a spinlock
oCFbxSystemUnitThis class describes the units of measurement used within a particular scene
oCFbxTakeInfoThis class contains take information from an imported file or exported to an output file
oCFbxTakeLayerInfoThis FbxTakeLayerInfo structure is used to identify a layer by name and id number
oCFbxTextureThis class is the base class for textures, ie classes FbxFileTexture, FbxLayeredTexture and FbxProceduralTexture
oCFbxThreadThis class implement a standard way to use threads across platforms
oCFbxThumbnailSimple class to hold RGBA values of a thumbnail image
oCFbxTimeClass to encapsulate time units
oCFbxTimeSpanClass to encapsulate time intervals
oCFbxTransformHandle transform behaviors such as pivots, limits and offets, etc
oCFbxTrimNurbsSurfaceFbxTrimNurbsSurface describes a NURBS surface with regions trimmed or cut away with trimming boundaries
oCFbxTRSToMatrixBOF
oCFbxUserNotificationThis class accumulates user notifications and sends them to any device opened by the derived classes
oCFbxUserNotificationFilteredIteratorThis class iterates through the accumulated messages depending on the configuration flags (filter)
oCFbxVector2A two double mathematic vector class
oCFbxVector4A four double mathematic vector class
oCFbxVectorDegreeToVectorRadianBOF
oCFbxVectorTemplate2
oCFbxVectorTemplate3
oCFbxVectorTemplate4
oCFbxVertexCacheDeformerThis class deforms control points of a geometry using control point positions stored in the associated cache object
oCFbxVideoFBX SDK video class
oCFbxWeightedMappingDefine a weighted bidirectional mapping relation on objects
oCFbxWriterBase class of other writers used internally
oCFbxWriterColladaClass to export FBX scene into a Collada file
oCFbxWriterFbx5
oCFbxWriterFbx6
oCFbxWriterFbx7
oCFbxXRefManagerThis class manages external references to files
oCHIK2FbxCharacterPropertyBridge
oCLockAccessStatus
oCRefCountFbxSharedPtr class describes an object that stores a pointer to a single allocated object of type Type* that ensures that the object to which it points gets destroyed automatically when the control leaves a scope and the reference count is 0
oCSourceElementContentAccessorA struct for convenient access to the content of COLLADA source element
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