A 2D Pocket strategy is now used to machine the internal pocket of the part.
This operation uses a 10 mm bull nosed mill tool with a 1 mm corner radius to match the fillet radius at the bottom of the pocket.
Now select the contour of pocket to be cleared.
The selection should now look like this:
The parameters in this group control the different heights where toolpaths are generated. In this example, we want the 2D pocket operation to machine down to the bottom of the inside cut.
This group controls how the 2D pocket toolpath is calculated. To clear out the pocket, a toolpath is generated in a number of Z levels, starting from the top of the stock and going down in steps of 2 mm to the bottom of the pocket. The depth of the pocket is 25 mm.
Change the following parameter values, and leave all others at their defaults.
Leave some stock on the sides, as we will need to finish the fillets with a smaller tool later on anyway. However, the bottom can be finished by the pocket, and we should remove the vertical stock to leave.
Assuming that this part is made of a soft material where we can do full width cuts, we can avoid some ramping by allowing the tool to stay down inside the pocket.
Leave all settings in this group unchanged. We will use a Helix ramp type for plunge to material with the default settings from the program.
The toolpath is now calculated and a preview appears in the graphics window. The toolpath should appear as shown below:
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