Creates a Rest feature using a closed sketch. The Rest feature creates a thin-walled face that cuts across a thin-walled target body. The face is then joined to the body by walls of the same thickness.
- Access
- On the ribbon, click 3D Model tab Show Panel icon . Select Plastic Part panel to display the Plastic Part panel, and then select Rest .
Shape tab
Includes the controls for the Rest placement and the platform options.
- Profile selector
- To select one or more closed sketch profiles.
- Platform extension type
-
- Through All
- Extends the platform to the next face of the target body.
- Distance
- Specifies the height of the platform wall.
- To Surface
- Specifies the surface to which the platform walls are to extend.
- Offset
- Specifies an offset from the reference surface in the To Surface option.
- Thickness options
- Specifies on which side of the Rest offset to create the thin wall, with respect to the sketch reference and the direction arrow.
Inside
Outside
Both Sides
Flip reverses the direction of the platform/clearance. The correct direction is usually the one that points to the inside of the target body unless the Both Sides option is selected. The goal is to maintain the landing profile on the outside of the body.
- Body selector
- Specifies the target body.
More tab
Specifies the landing parameters and the draft angles of the Rest feature.
- Distance
- Specifies the distance of the landing from the sketch plane.
- To Surface
- Specifies the surface on which to place the landing.
- Offset
- Specifies an offset from the reference surface in the To Surface option.
- Landing Taper
- Specifies a draft angle for the platform.
- Clearance Taper
- Specifies a draft angle for the clearance walls.