Advanced_Lighting_Override - superclass: material; super-superclass:MAXWrapper - classID: #(689195325, 1828668151)
Value > MAXWrapper > Material > Advanced_Lighting_Override |
This material is used to override the physical properties of the Base material for radisosity calculations.
The Advanced_Lighting_Override material found in 3ds Max was called Radiosity_Override in Autodesk VIZ, but has the same classID in both applications!
Class instances of this material can also be constructed in both applications using the alias discreetRadiosityMaterial. It is a good idea to use the alias in your scripts to ensure compatibility between 3ds Max and Autodesk VIZ.
<Advanced_Lighting_Override>.baseMaterial Standardmaterial default: (null):Standard -- material; SubAnim
Contains the base material whose radiosity properties have to be controlled.
Scales the effect of the base material's Bump Mapping in areas lit by indirect light.
When this value is zero, no bump mapping is done for indirect light.
Increasing Indirect Light Bump Scale increases the bump effect under indirect lighting.
This value does not affect the Bump amount in areas where the base material is lit directly.
Get/Set the Color Bleeding value.
Controls the saturation of reflected color during radiosity processing.
Range from 0.0 to 1.0 in Autodesk VIZ.
Range from 0.0 to 1000.0 in 3ds Max.
Get/Set the Luminance Scale value.
Scales the self-illumination component of the base material.
Get/Set the Reflectance Scale value.
Used to Scale increases or decreases the energy of reflected rays.
Range from 0.1 to 5.0 in Autodesk VIZ.
Range from 0.0 to 1000.0 in 3ds Max.
Get/Set the Transmittance Scale value.
Used to control the amount of radiosity energy the material transmits.
Range from 0.0 to 1000.0 in 3ds Max.
(Range from 0.1 to 5.0 in the Radiosity_Override material in Autodesk VIZ.)