reactor_SoftBody - superclass: Modifier; super-superclass:MAXWrapper - classID: #(1023033509, 867046762)
The Reactor dynamics system has been retired and REMOVED from 3ds Max 2012.
Value > MAXWrapper > Modifier > reactor_SoftBody |
Get/Set the Deformable Mesh node.
When set to true, Deformable Mesh collisions will not be calculated.
When set to true, the Rigid Body will not be affected.
When set to true, Rigid Body collisions will not be calculated.
When set to true, stored keyframes will be used.
The stiffness of the soft body - this governs how stretchy the body is.
When set to true , the Soft Body object will start the simulation in its current state in the viewport.
Get/Set the damping coefficient for the oscillation of the soft body's compression and expansion
Get/Set the simulation method. Possible values are:
Get/Set the stable configuration source. Possible values are:
Get/Set the stable configuration frame:
When set to true , the Soft Body will not appear to intersect with itself during the simulation. This results in a more realistic-looking simulation, but may increase simulation time.
When set to true, the Soft Selection will be used to smooth the transition between keyframed and simulated vertices for this deformable object.
When set to true, animated object transformations will be taken into account by the simulation.
Get/Set the current vertex selection as bitArray.
Get/Set the index of the current constraint in the list.
Get/Set the name of the current constraint in the list.
Returns the description of the current Constraint as string.
Corresponds to pressing the "Attach To Rigid Body" button in the UI. Returns the list index of the new constraint.
Corresponds to pressing the "Attach To DefMesh" button in the UI. Returns the list index of the new constraint.
Corresponds to pressing the "Fix Vertices" button in the UI. Returns the list index of the new constraint.
Corresponds to pressing the "Keyframe Vertices" button in the UI. Returns the list index of the new constraint.
Corresponds to pressing the "Delete Constraint" button in the UI. Returns true on success.
Returns the number of stored keyframes.