The Reactor dynamics system has been retired and REMOVED from 3ds Max 2012.
Value > MAXWrapper > Node > Helper > reactor > Motorhelper |
The motor helper allows you to apply a turning force to any non-fixed rigid body in the scene. You can specify the target angular velocity and the maximum angular impulse the motor can apply to achieve this velocity.
Get/Set the rigid body to apply impulse to.
Get/Set the local axis for the rigid body about which the motor will apply impulses. Possible values are:
Get/Set the target angular velocity that the motor will work to achieve for the rigid body. It is specified in radians per second.
Get/Set the maximum angular impulse that the motor can apply to the rigid body in order to achieve the target velocity.
When set to true , the MotorHelper will not be considered by the simulation.
Get/Set the rigid body to apply impulse to.
Get/Set the target angular velocity that the motor will work to achieve for the rigid body. It is specified in radians per second.
Get/Set the maximum angular impulse that the motor can apply to the rigid body in order to achieve the target velocity.
Get/Set the local axis for the rigid body about which the motor will apply impulses.
When set to true , the MotorHelper will not be considered by the simulation.
Returns true if the MotorHelper is valid. A motor is valid if its rigid body property has been set to a valid rigid body in the scene.
Returns the rotation axis in body space as point3 vector.