Scale_Reactor - superclass: ScaleController; super-superclass:MAXWrapper - 0:0 - classID: #(331629852, 751514504)
Value > MAXWrapper > ScaleController > Scale_Reactor |
This property sets or gets the state of the Edit Reaction State toggle.
Specifies whether or not to use the curve.
Enable/Disable the Create mode.
The default influence value depends on the time the reaction was created. This is a time variant function so it will use the MAXScript time context instead of requiring a Time value as an argument.
<maxObject>object: The object to react to. This can either be a controller or a node.
Returns true if successful and false otherwise.
Create a new reaction and give it a name. The default influence value depends on the time the reaction was created. This is a time variant function. It will also use the name supplied if there is one, but a name is not necessary. The default value of name is: "scriptCreated". Returns true if successful and false otherwise.
Delete the indexed reaction. Returns true if successful and false otherwise.
Returns the index of the currently selected reaction.
This is a Time Variant function. Sets the reaction state to the current state at the given MAXScript time. Returns true if successful and false otherwise.
Set the reaction state to the value passed in. The function you use depends on the type of reactor controller it is. Returns true if successful and false otherwise.
Set the reaction state to the value passed in. The function you use depends on the type of reactor controller it is. Returns true if successful and false otherwise.
Set the reaction state to the value passed in. The function you use depends on the type of reactor controller it is. Returns true if successful and false otherwise.
This is a Time Variant function. Sets the reaction value to value of the ReactTo object at the given MAXScript time. Returns true if successful and false otherwise.
Set the reaction value to the value passed in. The function you use depends on the type of object or controller you are reacting to. See getType () below. Returns true if successful and false otherwise.
Set the reaction value to the value passed in. The function you use depends on the type of object or controller you are reacting to. See getType () below. Returns true if successful and false otherwise.
Set the reaction value to the value passed in. The function you use depends on the type of object or controller you are reacting to. See getType () below. Returns true if successful and false otherwise.
Sets the influence for the specified reaction. Returns true if successful and false otherwise.
Sets the strength for the specified reaction. Returns true if successful and false otherwise.
Sets the falloff for the specified reaction.
Set the name of the reaction specified by the index.
Returns the reaction influence.
Returns the reaction strength.
Returns the type of object you are reacting to.
Returns the reaction state. This value can be either a Point3, a Quat, or a float depending on the type of reactor controller this is.
Returns the reaction value. This value can be either a Point3, a Quat, or a float depending on the type of reactor controller this is.