Target_Sphere : Light

Target_Sphere - superclass: light; super-superclass:node - 63:14 - classID: #(872184553, 1413692869) 

Value > MAXWrapper > Node > Light > Photometric > Target_Sphere

 

   

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Constructor

Target_Sphere...   

In 3ds Max 2009 and higher, any Photometric Light can be turned into a Target_Area light by setting its .type property to #Target_Sphere. See Photometric Light Classes for details.

   

Properties

See Photometric Lights Common Properties, Operators, and Methods

   

See Also