Value > MAXWrapper > Material > TopBottom |
Turns on/off the use of the top material in the topbottom material.
Turns on/off the use of the bottom material in the topbottom material.
Blends the edge between the top and bottom sub-materials.
This is a percentage that can range from 0 to 100.
At 0, there is a sharp line between the top and bottom sub-materials.
At 100, the top and bottom sub-materials tint each other.
Determines where the division between the two materials lies on an object.
This is a percentage that can range from 0 to 100.
0 is at the bottom of the object, and displays only the top material.
100 is at the top of the object, and displays only the bottom material.
Choose how the software determines the boundary between top and bottom:
0-World (Faces point up or down according to the scene’s world coordinates. When you rotate the object, the boundary between top and bottom faces remains in place.)
1-Local (Faces point up or down according to the object’s local coordinates. When you rotate the object, the material rotates with it.)