TopBottom : Material

TopBottom - superclass: material; super-superclass:MAXWrapper - classID: #(256, 0) 

Value > MAXWrapper > Material > TopBottom

Constructor

topBottom ... 	 
topBottomMat ...   

Properties

<TopBottom>.topMaterial Material default: Standard -- alias: Top______Standard 

The top material.

   

<TopBottom>.bottomMaterial Material default: Standard -- alias: Bottom______Standard 

The bottom material.

   

<TopBottom>.map1Enabled Boolean default: true -- alias: Map_1_Enable 

Turns on/off the use of the top material in the topbottom material.

   

<TopBottom>.map2Enabled Boolean default: true -- alias: Map_2_Enable 

Turns on/off the use of the bottom material in the topbottom material.

   

<TopBottom>.blend Float default: 0.0 -- animatable 

Blends the edge between the top and bottom sub-materials.

This is a percentage that can range from 0 to 100.

At 0, there is a sharp line between the top and bottom sub-materials.

At 100, the top and bottom sub-materials tint each other.

   

<TopBottom>.position Float default: 50.0 -- animatable 

Determines where the division between the two materials lies on an object.

This is a percentage that can range from 0 to 100.

0 is at the bottom of the object, and displays only the top material.

100 is at the top of the object, and displays only the bottom material.

   

<TopBottom>.coordinates Integer default: 0 

Choose how the software determines the boundary between top and bottom:

0-World (Faces point up or down according to the scene’s world coordinates. When you rotate the object, the boundary between top and bottom faces remains in place.)

1-Local (Faces point up or down according to the object’s local coordinates. When you rotate the object, the material rotates with it.)

   

See Also