Editable Mesh - Topics Index
The following topics provide the necessary information for creating, accessing and
modifying Editable Meshes:
Main Topics:
- Editable_Mesh : GeometryClass and TriMesh : Value
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The original Editable_Mesh topic has been split into multiple shorter topics to make
browsing easier.
- Constructors (Editable_Mesh)
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Explains how to create instances of the Editable_Mesh class.
- Constructors (TriMesh)
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Explains how to create instances of the TriMesh class.
- Properties
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Lists the Editable_Mesh properties, like vertex and face counts, TriMesh value etc.
- Methods
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Introduction to the mesh-related methods described in the following topics.
- General Methods
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Lists the general Editable_Mesh methods including methods for attaching, updating and accessing UI parameters.
- Vertex Methods
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Lists vertex-related methods for getting, setting and deleting vertices, accessing normals and vertex selections.
- Vertex Methods (meshop struct)
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Lists advanced vertex-related methods including breaking, chamfering, cloning, welding and moving vertices.
- Vertex Data Methods (meshop struct)
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Lists vertex data-related methods for storing per-vertex information.
- Edge Methods
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Lists edge-related methods for selecting edges and setting edge visibility.
- Edge Methods (meshop struct)
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Lists advanced edge-related methods for chamfering, cloning, deleting, extruding etc.
- Face Methods
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Lists face-related methods for accessing face data, material IDs, smoothing groups, selection state etc.
- Face Methods (meshop struct)
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Lists advanced face-related methods including bevel, extrude, detach, clone, explode and more.
- Mesh Methods (meshop struct)
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Lists mesh-related methods affecting multiple faces at a time.
- Mapping Methods - General (meshop struct)
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Lists general texture mapping methods.
- Texture Vertex Methods
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Lists legacy texture mapping methods affecting mapping channel 1. For general access to all mapping channels, see previous topic.
- Color-Per-Vertex Methods
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Lists legacy texture mapping methods affecting vertex color channel 0. For general access to all mapping channels, see Mapping Methods - General.
- Subdivision Displacement Surface Properties Methods
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Lists methods to set the Subdivision Displacement Surface Properties for a mesh object. Not applicable to TriMeshes.
- Editable Mesh UI Property Methods (meshop struct)
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Lists methods affecting the Editable_Mesh UI settings. Not applicable to TriMeshes.
- Editable Mesh Modify Panel Command Modes and Operations (meshOps struct)
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Lists methods starting Editable_Mesh UI actions. They are equal to pressing the respective buttons with the mouse. Not applicable
to TriMeshes.