UDynaDeflector - superclass: SpacewarpObject

UDynaDeflector - superclass: SpacewarpObject; super-superclass- classID: #(1750561194, 1736524989) 

This class has been removed from 3ds Max 2012 due to the complete removal of the legacy Dynamics system introduced back in 3ds Max 2.

   

Value > MAXWrapper > SpacewarpObject >UDynaDeflector

   

Constructor:

UDynaDeflector...   

   

Properties:

<UDynaDeflector>.timeOn Integer default: 0f-- animatable;time; Time_On 

Get/Set the time the deflector is enabled.

   

<UDynaDeflector>.timeOff Integer default:100f-- animatable;time; Time_Off 

Get/Set the time the deflector is disabled.

   

<UDynaDeflector>.affects Float default: 100.0 -- animatable; percentage; Reflects 

Get/Set the "Reflects %" value.

   

<UDynaDeflector>.bounce Float default: 1.0 -- animatable; float 

Get/Set the bounce factor. When set to 1.0 (default), the particleor dynamic objectwill retain its velocity magnitude. Values below 1.0 will result in velocity loss.

   

<UDynaDeflector>.bouncevar Float default: 0.0 -- animatable; percentage; Bounce_Variation 

Get/Set the bounce variation.

   

<UDynaDeflector>.chaos Float default: 0.0 -- animatable; percentage 

Get/Set the chaos value which controls the variation of the reflection vector. When set to 0, every particle will follow the reflection rule perfectly.

   

<UDynaDeflector>.friction Float default: 0.0 -- animatable; percentage 

Get/Set the friction value. When higher than 0, tangential motion of a particle or dynamic object relatively to the deflector's surface will result in velocity loss.

   

<UDynaDeflector>.inheritVelocity Float default: 1.0 -- animatable; float; Velocity_Inheritance 

Get/Set the velocity inheritance value.

   

<UDynaDeflector>.radius Float default: 0.0 -- animatable; float; Icon_Size 

Get/Set the icon size. Note that the default is 0, so creating via MAXScript will not show a visible object in the viewport unless this property is modified.

   

<UDynaDeflector>.mass Float default: 1.0 -- animatable; float; Particle_Mass 

Get/Set the mass value.

   

<UDynaDeflector>.massUnits Integer default: 0 -- radio button number; Particle_Mass_Units 

Get/Set the mass units. Possible values are:

0 - gram (default)

1 - Kg

2 - Lbm