Value > MAXWrapper > Node > Helper > Rotation |
The Rotation operator lets you set and animate particle orientation during an event, with optional random variation. You can apply orientation in any of five different matrices: two random and three explicit.
Controls the state of the drop-down list in the Orientation Matrix group.
0: Random 3D - Gives each particle an arbitrary, random 3D orientation.
1: Random Horizontal - Gives each particle an arbitrary, random 3D orientation about the Z axis only. Rotation about the X and Y axes doesn't change (unless Divergence is used), so the particles remain vertical.
2: World Space - Orientation is specified in the world coordinate space. Use the X/Y/Z settings to specify the orientation for all particles.
3: Speed Space - The coordinate space for particle orientation is determined by the particles' direction upon entering the event.
<rotation>.Euler_X Float default:0.0 <rotation>.Euler_YFloat default:0.0 <rotation>.Euler_ZFloat default:0.0
Set the basic orientation about the particles' local axes. Unavailable when .Direction is set to 0 : Random 3D or 1 : Random Horizontal
Defines the range of variation (in degrees) for particle orientation. The actual deviation is calculated at random within this range. Unavailable when .Direction is set to 3 : Speed Space.
When set to True, the Divergence will be restricted to the specified axis.
Defines the X component of the custom Divergence Axis used when .Restrict_Divergence_To_Axis is set to True.
Defines the Y component of the custom Divergence Axis used when .Restrict_Divergence_To_Axis is set to True.
Defines the Z component of the custom Divergence Axis used when .Restrict_Divergence_To_Axis is set to True.
Specifies a randomization value.