This class has been removed from 3ds Max 2012 due to the complete removal of the legacy Dynamics system introduced back in 3ds Max 2.
Value > MAXWrapper > Node > SpacewarpObject > Deflectors > SDynaFlect |
The percentage of particles to be reflected by the PDynaFlect.
Multiplier that specifies how much of the initial speed of the particle is maintained after collision with the SDynaFlect.
The variation of Bounce applied to the range of particles.
Applies a random variation to the bounce angle.
When set to 0.0 (the default), the surface of the deflector is treated as frictionless, and there's no change in the particle behavior.
As the friction value increases, particles begin to rebound at incorrect angles and with greater speed.
Determines how much of a moving PDynaFlect's speed is applied to reflected or refracted particles.
The mass based on the chosen unit.
The unit to use for particle mass values:
Radius of the SdynaFlect icon.
This setting also alters the effect of the deflection, because particles bounce off the perimeter of the icon.
The time at which the deflection ends.
The time at which the deflection begins.
This modifier is automatically created by the bindSpaceWarp() method, and is not otherwise creatable by MAXScript. There are no properties associated with this binding modifier.