Skylight : Light

Skylight - superclass: light; super-superclass:node - classID: #(2079724664, 1378764549) 

Value > MAXWrapper > Node > Light > Skylight

 

   

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The Skylight is a Natural light used to simulate outdoor illumination.

   

Constructor

Skylight... 	 
TexSkyLight... 	 
Texture_Sky... 

   

Properties

<Skylight>.multiplier Float default: 1.0 -- animatable; float 

The light multiplier controls the intensity of the skylight.

   

<Skylight>.color Color default: (color 242.25 242.25 255) -- animatable 

The sky color used by mode 1

   

<Skylight>.on Boolean default: true -- boolean 

Toggle the light on and off.

   

<Skylight>.sky_color_map TextureMap default: undefined -- texmap 

The map used to define the color of the sky

   

<Skylight>.sky_color_map_on Boolean default: true -- animatable; boolean 

Toggle the color map usage on/off.

   

<Skylight>.sky_color_map_amt Float default: 100.0 -- animatable; float 

Sets the opacity of the map. When it is 0, only the Sky Color is used. When it is 100, only the map is used.

   

<Skylight>.sky_mode Integer default: 1 -- integer; Skylight_Mode 

Controls the sky mode:

0 - Use Scene Environment

1 - Sky Color

   

<Skylight>.enabled Boolean default: true -- alias for on 

Toggle the light on and off.

   

<Skylight>.rgb Color default: (color 255 255 255) -- animatable; alias for color 

The sky color used by mode 1

   

<Skylight>.rays_per_sample Integer default: 20 -- animatable; integer 

Get/Set the number of rays per sample

   

<Skylight>.ray_bias Float default: 0.005 -- animatable; float 

Get/Set the rays bias value

   

<Skylight>.castShadows BooleanClass default: false -- animatable; boolean; Cast_Shadows 

Toggle shadow casting on/off.

   

Skylight interfaces:

   

Interface:NaturalLightClass 

Methods:

<boolean>isSun() 

Returns true if the light is a Sun light. In the case of Skylight , it will return false .

   

<boolean>isSky() 

Returns true if the light is a Sky light. In the case of Skylight , it will return true .

See Also