Value > MAXWrapper > Node > Helper >Initial_State |
The Initial_State operator is a birth operator that uses a snapshot of another particle system or event as a starting point for a new event.
The particle system or events from which the Initial_State operator gets its snapshot must not be in the same event as the Initial_State operator itself.
The Initial_State operator was first added to 3ds Max as part of the Creativity Extension to 3ds Max 2009 and later became an integral part of 3ds Max 2010. It was previously available in the Particle Flow Tools Box #1.
Get/set the Emit Time value. All particles in the initial state are generated at the same Emit Time.
Get/set the state of the Auto Sync Emit Time checkbox.
Get/set the selection idex of the radio buttons.
Get/set the Particle Flow node to use when .State_From_Type is set to 0.
Get/set the array of Particle Flow Evens to use when .State_From_Type is set to 1.
Get/set the state of the Age checkbox.
Get/set the state of the Speed checkbox.
Get/set the state of the Scale checkbox.
Get/set the state of the Rotation checkbox.
Get/set the state of the Spin checkbox.
Get/set the state of the Mapping checkbox.
Get/set the state of the Material ID checkbox.
Get/set the state of the Script Data checkbox.
Get/set the state of the Shape checkbox.
Get/set the state of the Position checkbox.
Get/set the state of the Speed checkbox.