The Reactor dynamics system has been retired and REMOVED from 3ds Max 2012.
Value > MAXWrapper > Node > Helper > reactor > Toy_Car |
The Toy_Car Helper creates a simple car. It lets you choose a chassis and wheels for your car, tweak various properties such as the strength of its suspension, and specify whether you would like Reactor to turn its wheels during the simulation. All necessary constraints will be sets up automatically to simulate the car.
This indicates the strength of the corrective forces applied to keep the wheels upright and pointing forwards
Get/Set the strength of the forces applied to keep the wheels in position relative to the chassis.
Get/Set the suspension strength for the car. The lower the value, the more the chassis will bounce when forces are applied to it.
When set to true , collision detection is switched off between the chassis and the wheels.
When set to true, the car's wheels will spin during the simulation
Get/Set the target angular velocity that Reactorwill work to achieve for the wheels when Spin Wheels is set to 1. Specified in radians per second
Get/Set the maximum angular impulse that can be applied to the wheels in order to achieve the target velocity.
When set to true , the Toy_Car will be disabled.
Get/Set the car orientation mode. Possible values are:
Get/Set the suspension axis. Possible values are
Get/Set the spin axis. Possible values are