Value > MAXWrapper > Shadow > RaytraceShadow |
Controls the raytrace shadow bias - the distance from the shadowing surface to the shadow.
Controls the max. depth of the quadtree.
When true , backfaces are not ignored when calculating shadows. Objects seen from the inside are not lit by lights from the outside. This costs a bit more render time. When false , backfaces are ignored. Rendering is quicker, but outside lights illuminate object interiors.