reactor_Rope - superclass: Modifier; super-superclass:MAXWrapper - classID: #(841627188, 1926716125)
The Reactor dynamics system has been retired and REMOVED from 3ds Max 2012.
Value > MAXWrapper > Modifier > reactor_Rope |
Get/Set the Deformable Mesh node.
Get/Set the state of the "Ignore Collisions" checkbox in the "Attach To DefMesh" rollout.
When set to true, the Rigid Body will not be affected.
When set to true, Rigid Body collisions will not be calculated.
When set to true, stored keyframes will be used.
Get/Set the Stiffness value which governs how much the rope can stretch.
Get/Set the state of the "Avoid Self-Intersection" checkbox in the "Properties" rollout.
When set to true , the rope will start the simulation in its current state in the viewport.
Get/Set the damping value which governs how quickly oscillations settle down when the rope is compressed or expands.
Get/Set the air resistance value which governs the extent to which the rope will lose energy as it moves.
Get/Set the Rope Type. Possible values are
Get/Set the Num Weaves value which determines to what extent the rope's inflexibility extends across vertices. For example, a Num Weaves value of 3 ensures that all vertices 3 sections or less apart are subject to extra forces to stop bending. This means that large Num Weaves value produce a very inflexible rope, whereas small values (like the default) mean that only sections very close to each other will have restricted relative movement.
When set to true , the rope will try to keep its original shape rather than returning to a straight line
When set to true , Soft Selection will be used to smooth the transition between keyframed and simulated vertices for this deformable object.
Get/Set the current vertex selection as bitArray.
Get/Set the index of the current constraint in the list.
Get/Set the name of the current constraint in the list.
Returns the description of the current Constraint as string.
Corresponds to pressing the "Attach To Rigid Body" button in the UI. Returns the list index of the new constraint.
Corresponds to pressing the "Attach To DefMesh" button in the UI. Returns the list index of the new constraint.
Corresponds to pressing the "Fix Vertices" button in the UI. Returns the list index of the new constraint.
Corresponds to pressing the "Keyframe Vertices" button in the UI. Returns the list index of the new constraint.
Corresponds to pressing the "Delete Constraint" button in the UI. Returns true on success.
Returns the number of stored keyframes.