Value > MAXWrapper > Material > Blend |
The first material to be blended.
Turn on/off the use of the first material in the blend.
the second material to be blended.
Selects a map to use as a mask. The two materials will blend in greater or lesser degree according to the intensity of the map. Lighter (whiter) areas of the mask show Material 1. Darker (blacker) areas of the mask show Material 2.
Enable/disable the use of the map mask.
Selects which of the two materials is displayed on object surfaces in viewports by the interactive renderer:
The proportion of the blend (percentage). 0 means only Material 1 is visible on the surface; 100 means only Material 2 is visible.
Determines whether the Mixing Curve affects the mix.
These values adjust the level of the Upper and Lower limits. If the two values are the same, the two materials meet at a definite edge. Wider ranges give more gradual blending from one sub-material to the other. The mixing curve displays the effect of changing these values.